Entertainment & Gaming

Entertainment and Gaming Market Research Reports, Analysis & Trends

Entertainment and Gaming Market Research Reports, Analysis & Trends

 

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Social and Digital Entertainment Market and Forecast Analysis 2013-2018

Social and Digital Entertainment Market and Forecast Analysis 2013-2018

Date Published: Apr 1 2013
The digital entertainment market is experiencing growing pains within the era of the multiscreen (TV, phone, tablet, PC, and more) environment. The ecosystem is expected to experience massive disruption with the evolution of social networking and the convergent usage of the so-called “Second Screen” devices including smartphones, tablet, phablet, netbook, laptop and other devices.
 
$1,995.00
COMPUTER GAME PUBLISHERS (Nordic) - Industry Report

COMPUTER GAME PUBLISHERS (Nordic) - Industry Report

Date Published: Feb 1 2014

Plimsoll’s COMPUTER GAME PUBLISHERS (Nordic) analysis is the most definitive and accurate study of the COMPUTER GAME PUBLISHERS (Nordic) sector in 2014.

The report is split into two sections and uses both a written and graphical analysis – analysing the 140 largest COMPUTER GAME PUBLISHERS (Nordic) companies.

The COMPUTER GAME PUBLISHERS (Nordic) report contains the most-up-to-date financial data and Plimsoll applies these figures to create their unique and authoritative analysis.

$1,080.00
Augmented Reality in Gaming and Entertainment

Augmented Reality in Gaming and Entertainment

Date Published: Mar 27 2013
Augmented Reality (AR) represents a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, that enrich the user's perception of the real world. AR has great potential of many industry verticals including:
  • Education
  • Healthcare
  • Public Safety
  • Manufacturing
  • Energy Management
  • Gaming and Entertainment
 
$995.00
Social Gaming Market Entry and Success Strategy Analysis 2013

Social Gaming Market Entry and Success Strategy Analysis 2013

Date Published: Oct 15 2013
The significant rise of social networks has created a springboard for the social gaming segment of the entertainment industry. Gaming is becoming increasingly compelling thanks to various enhancements such as the addition of socially playable and sharable features within games, which have gradually become common characteristics.
 
$995.00
Animation Market in China 2010

Animation Market in China 2010

Date Published: Aug 30 2010

The animation market in China is expected to grow steadily. Favourable policies framed by the Government and allocation of funds by the provinces are benefiting the players who are looking to expand operations while the huge consumer base, led by growing penetration of the internet, is increasing the opportunities in the market.

$400.00
Company Profile: X-Legend Entertainment Corp.

Company Profile: X-Legend Entertainment Corp.

Date Published: Nov 28 2013

This research presents an overview of X-Legend's company development and current status, surveying the company's history, facilities, results of operation, investment profile, R&D resources and patents, and with a SWOT analysis highlighted.

$150.00

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