Mobile Content & Apps

Mobile Content and Apps Market Research Reports

Mobile Content and Apps Market Research Reports Analysis and Trends

 

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The Chinese Smartphone Industry, 4Q 2014

The Chinese Smartphone Industry, 4Q 2014

Date Published: Mar 23 2015
This report presents a recent review of the Chinese smartphone industry in the fourth quarter of 2014. The report includes shipment volume of major smartphone branded vendors in China, breakdowns of each vendor's shipment volume share by chipset maker, application processor model, ASP, panel size, camera pixel, resolution, as well as 3G and 4G technologies. The report also examines major chipset makers' product mix for smartphones sold in China.
 
$2,800.00
Mobile DRAM: Market Trends and Major Players' Deployment Strategy

Mobile DRAM: Market Trends and Major Players' Deployment Strategy

Date Published: Mar 20 2015
The earliest application of DRAM (Dynamic Random Access Memory) can be traced back to the PC age. As the PC market declines, new types of mobile devices have taken over to become the world's most popular electronics products thanks to their versatile characteristics, high levels of convenience, and the stylish design.
 
$1,700.00
Consumer Segmentation: Mobile App Users

Consumer Segmentation: Mobile App Users

Date Published: Mar 17 2015

Consumer Segmentation: Mobile App Users analyzes the market for tablet and smartphone apps, including the number of downloads, expenditures, in-app purchases, and app use. It segments and analyzes consumers according to their level of app use. Finally, it investigates the use of key app genres, namely music, messaging, shopping, and second-screen apps.

 

$5,000.00
Mobile Gaming in the United States: Analysis of Platforms, Technical and Business Issues, Market Outlook and Forecasts through 2019

Mobile Gaming in the United States: Analysis of Platforms, Technical and Business Issues, Market Outlook and Forecasts through 2019

Date Published: Mar 7 2015
Mobile gaming has become a very lucrative business sector in the United States with solid growth driven by a variety of factors including the explosion of data enabled mobile devices, F2P revenue model, mobile casino gaming, and in-game advertising that includes display banner, interactive, video ads and “advergaming” (brand sponsorship).
The Global mobile gaming market is expected to reach $ 78.7 Billion by 2019.
 
$4,995.00
Wearable Gaming Companies, Devices, and Solutions: Market Outlook and Forecasts 2015 - 2020

Wearable Gaming Companies, Devices, and Solutions: Market Outlook and Forecasts 2015 - 2020

Date Published: Mar 7 2015
Wearable gaming represents an emerging entrant into the digital entertainment market that is best defined from a mobile gaming perspective. Non-wearable mobile gaming is played on various wireless devices (smartphones, tablets, phablets, etc.), which have limited interface capabilities compared to desktop, laptop, or console gaming. In many ways, wearable technology causes even more limitations, but also opens the door to new levels of interactivity and personal gaming intimacy.
 
$1,995.00
Snapshot on Mobile Advertising Market in India - 2015; Market size, Market trends, Growth drivers, Future forecast, Market opportunity

Snapshot on Mobile Advertising Market in India - 2015; Market size, Market trends, Growth drivers, Future forecast, Market opportunity

Date Published: Mar 6 2015

Snapshot on Mobile Advertising Market in India - 2015 report provides an insight into the Mobile Advertising current market scenario, structure and practices in India.

In depth market scenario includes;
- Market estimate of Mobile Advertising in India for FY14
- Market size by key players – Top Companies
- Geographical presence of key players in India
- Providing insights into Industry drivers and challenges and their impact on the future market
- Regulatory bodies and their roles
- Future Market projections for 5 years

$2,000.00
Global Mobile Gaming 2014 – 2019

Global Mobile Gaming 2014 – 2019

Date Published: Feb 17 2015
Mobile and wireless games represent an entertainment application that is typically played on a feature phone, smartphones, PDA, tablet computer, or portable media player.  While the gaming console market continues to grow with market leaders Sony PS4 and Xbox One leading the way, there remains a strong market for anytime, anywhere mobile gaming.
 
$2,000.00
Indoor LBS Market in Western Europe 2015-2019

Indoor LBS Market in Western Europe 2015-2019

Date Published: Jan 14 2015
Report forecast the Indoor LBS market in Western Europe to grow at a CAGR of 56.24 percent over the period 2014-2019
 
$2,500.00
The Mobile Phone Insurance Ecosystem: 2015 – 2020 - Opportunities, Challenges, Strategies & Forecasts

The Mobile Phone Insurance Ecosystem: 2015 – 2020 - Opportunities, Challenges, Strategies & Forecasts

Date Published: Jan 7 2015
Given the increasing prevalence of expensive household goods, cars and consumer electronics, insurance has become an unavoidable and often necessary cost in modern life. Mobile phones, and smartphones in particular are no exception to this trend.
 
$2,500.00
Tariff Trends SnapShot 41 - French Mobile Pricing Update

Tariff Trends SnapShot 41 - French Mobile Pricing Update

Date Published: Dec 22 2014
In SnapShot 41 (2015 Series), TCL analyses the latest changes in the French mobile market, which has seen the most intense price competition since the launch of the 4th French MNO, Free Mobile in January 2012.
 
$299.00
The Chinese Smartphone Industry, 3Q 2014

The Chinese Smartphone Industry, 3Q 2014

Date Published: Dec 22 2014
This report presents a recent review of the Chinese smartphone industry in the third quarter of 2014. The report includes shipment volume of major smartphone branded vendors in China, breakdowns of each vendor's shipment volume share by chipset maker, application processor model, ASP, panel size, camera pixel, resolution, as well as 3G and 4G technologies. The report also examines major chipset makers' product mix for smartphones sold in China.
 
$2,800.00
Mobile AdTech 2015-2017: Staying Relevant and Getting Paid in an Era of Accelerated Volatility

Mobile AdTech 2015-2017: Staying Relevant and Getting Paid in an Era of Accelerated Volatility

Date Published: Dec 4 2014
$14 billion in global ad spend rumbling through the mobile adtech ecosystem has undergone a striking transformation over the past 12 months, redefining how agencies (and agency trading desks), vendors and audience platforms engage with digital budgets, impressions and apportion subsequent profit splits.
 
$2,995.00
In-app Payments: Consumer and Developer Perspectives

In-app Payments: Consumer and Developer Perspectives

Date Published: Dec 1 2014

In-app purchase has become an essential monetization model for app developers. Consumers and developers alike face an array of payment options, including credit card, carrier billing, digital wallet (e.g., PayPal), and virtual currency. With a growing volume of in-app purchases, both sides want to reduce transaction friction.

$3,200.00
Top Revenue Mobile Commerce Applications 2015 – 2020

Top Revenue Mobile Commerce Applications 2015 – 2020

Date Published: Nov 7 2014
Mobile commerce represents the technologies and solutions that delivers electronic commerce features directly across mobile/wireless devices. Engaging in commerce while mobile/wireless involves new technologies, services, and business models. It is quite different from traditional e-commerce. Smartphones, wireless tablets, phablets, wearable wireless, and other mobile devices impose very different constraints than desktop computers. The ecosystem and value chain for mobile commerce is unique and evolving in a different manner than e-commerce as a whole.
 
$2,995.00
Mobile Value Added Services in India 2014

Mobile Value Added Services in India 2014

Date Published: Nov 4 2014
India houses 886.3 mn cellular subscribers. This huge subscriber base is approximately split in 70:30 between rural and urban users respectively. With falling prices of mobile voice calls and text messages, telecom operators are turning to additional services which are offered to customers; such services are called Mobile Value Added Services or MVAS. With diverse demography, lifestyle and consumer preferences amongst urban, sub-urban and rural consumers across the country, MVAS are destined to generate high returns. 
$950.00
Mobile Application Marketplace 2014: Market Analysis and Assessment of Future Evolution and Opportunities

Mobile Application Marketplace 2014: Market Analysis and Assessment of Future Evolution and Opportunities

Date Published: Oct 30 2014
$1,995.00
Global Digital Economy - The Buoyant E-Commerce and M-Commerce Markets

Global Digital Economy - The Buoyant E-Commerce and M-Commerce Markets

Date Published: Oct 20 2014
This annual report is a valuable resource of information on the global development of e-commerce and m-commerce and incorporates key insights, statistics, examples and trends. The report explores some of the larger issues surrounding the rise of Over-The Top (OTT) services and provides BuddeComm’s insights into e-payments, e-banking, entertainment apps, mobile location based services and digital advertising. The report includes regional information across North America, Europe, Africa, Middle East, Latin America and Asia Pacific.
$1,100.00
Mobile Gaming Asia: Market and Forecast Analysis, 3rd Edition

Mobile Gaming Asia: Market and Forecast Analysis, 3rd Edition

Date Published: Oct 9 2014
Profound changes are occurring throughout Asia with respect to how consumers interact with mobile media. For example, the mobile phone has leapfrogged the PC and video game consoles as smartphone users are now by far the most avid consumers of mobile games. Mobile gaming is a key VAS application in the Asian market where growth is expected at 21.5% CAGR to 2019 reaching at total of US $40.2 billion.
 
$2,995.00
Mobile Application Market in India 2014

Mobile Application Market in India 2014

Date Published: Oct 8 2014
$950.00
2014 Market Research Report on Global Mobile Power Pack Industry

2014 Market Research Report on Global Mobile Power Pack Industry

Date Published: Sep 28 2014

2014 Market Research Report on Global Mobile Power Pack Industry was a professional and depth research report on Global Mobile Power Pack industry that you would know the world's major regional market conditions of Mobile Power Pack industry, the main region including North American, Europe and Asia etc, and the main country including United States ,Germany ,Japan and China etc.

$2,850.00

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