Mobile Content & Apps

Mobile Content and Apps Market Research Reports

Mobile Content and Apps Market Research Reports Analysis and Trends

 

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Global Digital Media - The Unstoppable Video Streaming, TV and Entertainment Industries

Global Digital Media - The Unstoppable Video Streaming, TV and Entertainment Industries

Date Published: Jun 24 2015
BuddeComm’s new report, Global Digital Media - The Unstoppable Video Streaming, TV and Entertainment Industries provides important insights into the vibrant global TV market, which is undergoing significant transformation. This report includes key trends, statistics, case studies and analyses on the key sectors, which comprise the TV market including Digital, Pay TV, Online video streaming, Mobile TV and IPTV. It explores the trends occurring in multi-play bundling supported by relevant case studies and a future based on Over-The-Top (OTT) services.
$1,100.00
Global Cloud Mobile Music Services Market 2015-2019

Global Cloud Mobile Music Services Market 2015-2019

Date Published: Jun 24 2015
Report forecast the global cloud mobile music services market to grow at a CAGR of 10.21% over the period 2014-2019. 
 
$2,500.00
Global Mobile Entertainment Market 2015-2019

Global Mobile Entertainment Market 2015-2019

Date Published: Jun 24 2015
Report forecast the global mobile entertainment market to grow at a CAGR of 17.82% over the period 2014-2019.
 
$3,000.00
Global Mobile Music Streaming Market 2015-2019

Global Mobile Music Streaming Market 2015-2019

Date Published: Jun 24 2015
Report forecast the global mobile music streaming market to grow at a CAGR of 28.07% over the period 2014-2019.
 
$2,500.00
Global Mobile Gambling Market 2015-2019

Global Mobile Gambling Market 2015-2019

Date Published: Jun 17 2015
Report forecast the revenue of the global mobile gambling market to grow at a CAGR of 43.08% in terms of total annual wagers over the period 2014-2019. 
 
$2,500.00
Soft Power, Hard Fight: The Chinese Online Game Market and Leading Vendors

Soft Power, Hard Fight: The Chinese Online Game Market and Leading Vendors

Date Published: Jun 4 2015
Still at a high-growth stage, the Chinese online game market value is expected to exceed 150 billion RMB in 2016, replacing the United States to become the world's largest online game market. The 90's generation has become the target customers in replacement of the 80's generation, and leading online game vendors have placed a higher emphasis on intellectual property rights. With the Chinese government opening up the Chinese game console market in early 2015, what potential opportunities will arise in the online game market?
$1,600.00
Mobile Augmented Reality Market in China 2015-2019

Mobile Augmented Reality Market in China 2015-2019

Date Published: May 6 2015
Report forecast the mobile AR market in China to grow at a CAGR of 109.74 percent over the period 2014-2019.
 
$2,500.00
Social, Mobility, Analytics and Cloud (SMAC): Market Opportunity Analysis and Forecasts 2015 - 2020

Social, Mobility, Analytics and Cloud (SMAC): Market Opportunity Analysis and Forecasts 2015 - 2020

Date Published: Apr 21 2015
The convergence of social media, mobile, analytics, and cloud (SMAC) is one of the most impactful trends for both consumer and enterprise realization within digital media, communications, applications, content, and commerce. Instead of implementing solutions separately SMAC encourages an organization to build and deploy integrated solutions wherein social/mobile adds connectedness and cloud/analytics makes the organization more agile and responsive. This convergence also increases innovation to create new products, services, and customers.
$1,995.00
Social Gaming Companies, Applications, and Platforms: Market Outlook and Forecasts 2015 - 2020

Social Gaming Companies, Applications, and Platforms: Market Outlook and Forecasts 2015 - 2020

Date Published: Apr 20 2015
Social gaming has exploded during the last decade.  Game-play and consumption patterns have dramatically changed during the last five years and we see similar big changes coming with the invasion of mobile platforms and in particular the emerging wearable platforms.  While Facebook individually leads the social gaming market, collectively non-Facebook social gaming platforms collectively represent a considerable portion of the market.   Non-Facebook platforms include app store, local social networks, and multiplayer social game networks.
$3,995.00
Global Mobile Communications - Market Insights, Statistics and Regional Trends

Global Mobile Communications - Market Insights, Statistics and Regional Trends

Date Published: Apr 13 2015
This report provides important insights into the worldwide mobile communications industry and includes trends, analyses, statistics and unique regional insights for North America, Europe, Latin America, Middle East, Africa and Asia Pacific. The report provides valuable information on the mobile communications industry including key industry statistics at a global and regional level; insights into the activities of the operators and identification of trends and opportunities.
$1,100.00
Global Mobile Gaming Market 2015-2019

Global Mobile Gaming Market 2015-2019

Date Published: Apr 1 2015
Report forecast the Global Mobile Gaming market to grow at a CAGR of 21.39 percent over the period 2014-2019.
 
Mobile games are played either using internet connectivity or by installing a game in the mobile device. They can also be played by installing non-network mobile gaming applications that are pre-installed or downloaded from application stores such as Google Play and App Store. The non-network mobile gaming application uses the mobile device's platform to run the gaming software. 
$3,000.00
Australia - Video Streaming - VOD, IPTV, Mobile TV

Australia - Video Streaming - VOD, IPTV, Mobile TV

Date Published: Apr 1 2015
The digital TV and video streaming industry has changed beyond recognition and it continues to evolve. Consumer habits are shifting from broadcast TV to on-demand content – especially streaming. Traditional TV viewing is increasingly facing competition from other viewing platforms such as smart phones, tablets, and Smart TVs. This report offers a wealth of information on the Video Streaming market including:-
 
Development and general trends in regards to the transformation of broadcasting;
$995.00
Mobile Commerce in Latin America: Opportunities for MNOs Beyond Payment

Mobile Commerce in Latin America: Opportunities for MNOs Beyond Payment

Date Published: Mar 31 2015
$1,195.00
Mobile Payments : Revenue Models and Market Strategies

Mobile Payments : Revenue Models and Market Strategies

Date Published: Mar 31 2015
$3,495.00
Global Mobile Application Market 2015-2019

Global Mobile Application Market 2015-2019

Date Published: Mar 25 2015
Report forecast the Global Mobile Application market to grow at a CAGR of 31.05 percent over the period 2014-2019. 
 
$2,500.00
The Chinese Smartphone Industry, 4Q 2014

The Chinese Smartphone Industry, 4Q 2014

Date Published: Mar 23 2015
This report presents a recent review of the Chinese smartphone industry in the fourth quarter of 2014. The report includes shipment volume of major smartphone branded vendors in China, breakdowns of each vendor's shipment volume share by chipset maker, application processor model, ASP, panel size, camera pixel, resolution, as well as 3G and 4G technologies. The report also examines major chipset makers' product mix for smartphones sold in China.
 
$2,800.00
Mobile DRAM: Market Trends and Major Players' Deployment Strategy

Mobile DRAM: Market Trends and Major Players' Deployment Strategy

Date Published: Mar 20 2015
The earliest application of DRAM (Dynamic Random Access Memory) can be traced back to the PC age. As the PC market declines, new types of mobile devices have taken over to become the world's most popular electronics products thanks to their versatile characteristics, high levels of convenience, and the stylish design.
 
$1,700.00
Consumer Segmentation: Mobile App Users

Consumer Segmentation: Mobile App Users

Date Published: Mar 17 2015

Consumer Segmentation: Mobile App Users analyzes the market for tablet and smartphone apps, including the number of downloads, expenditures, in-app purchases, and app use. It segments and analyzes consumers according to their level of app use. Finally, it investigates the use of key app genres, namely music, messaging, shopping, and second-screen apps.

 

$5,000.00
Mobile Gaming in the United States: Analysis of Platforms, Technical and Business Issues, Market Outlook and Forecasts through 2019

Mobile Gaming in the United States: Analysis of Platforms, Technical and Business Issues, Market Outlook and Forecasts through 2019

Date Published: Mar 7 2015
Mobile gaming has become a very lucrative business sector in the United States with solid growth driven by a variety of factors including the explosion of data enabled mobile devices, F2P revenue model, mobile casino gaming, and in-game advertising that includes display banner, interactive, video ads and “advergaming” (brand sponsorship).
The Global mobile gaming market is expected to reach $ 78.7 Billion by 2019.
 
$4,995.00
Wearable Gaming Companies, Devices, and Solutions: Market Outlook and Forecasts 2015 - 2020

Wearable Gaming Companies, Devices, and Solutions: Market Outlook and Forecasts 2015 - 2020

Date Published: Mar 7 2015
Wearable gaming represents an emerging entrant into the digital entertainment market that is best defined from a mobile gaming perspective. Non-wearable mobile gaming is played on various wireless devices (smartphones, tablets, phablets, etc.), which have limited interface capabilities compared to desktop, laptop, or console gaming. In many ways, wearable technology causes even more limitations, but also opens the door to new levels of interactivity and personal gaming intimacy.
 
$1,995.00

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