As the global economy recovers in 2021 and the supply of the industrial chain improves, the Anime Figure market will undergo major changes. According to the latest research, the market size of the Anime Figure industry in 2021 will increase by USD million compared to 2020, with a growth rate of %.
The global Anime Figure industry report provides top-notch qualitative and quantitative information including: Market size (2017-2021 value and 2022 forecast). The report also contains descriptions of key players, including key financial indicators and market competitive pressure analysis.
The report also assesses key opportunities in the market and outlines the factors that are and will drive the growth of the industry. Taking into account previous growth patterns, growth drivers, and current and future trends, we also forecast the overall growth of the global Anime Figure market during the next few years. The global Anime Figure market size will reach USD million in 2028, growing at a CAGR of % during the analysis period.
Highlights-Regions
The Anime Figure market can be split based on product types, major applications, and important regions as follows:
North America
Europe
Asia Pacific
Latin America
Middle East & Africa
Highlights-Players
Major Players in Anime Figure market are:
Premium Bandai
Aniplex
Banpresto
Kotobukiya
Kaiyodo
Alter
Good Smile Company
Max Factory
SEGA
Hot Toys
Hobby Max Japan
MegaHouse
Guangdong Audi Animation Toys
Hasbro
JakksPacific
Beijing Dream City
Guangzhou Linkage Creative Culture Technology
Highlights-Types
Most important types of Anime Figure products covered in this report are:
Resin
Clay
Other
Application listHighlights-Application
Most widely Application of Anime Figure market covered in this report are:
Collect
Commercial
Table of Content
1 Anime Figure Market Scope Analysis Introduction
1.1 Product Definition and Scope Introduction of Anime Figure
1.2 Market by Type
1.2.1 Global Anime Figure Market Size Growth Rate by Typ
1.2.2 Global Anime Figure Market Type Definitio
1.3 Market by Application
1.3.1 Global Anime Figure Market Size Growth Rate by Application
1.3.2 Global Anime Figure Market Application Definition
1.4 Global Anime Figure Market Size Estimates and Forecasts
1.4.1 Global Anime Figure Revenue 2017-2028
1.4.2 Global Anime Figure Sales 2017-2028
1.4.3 Anime Figure Market Size by Region: 2017 Versus 2022 Versus 2028
2 Analysis of Key Market Players
2.1 Global Anime Figure Sales by Players
2.1.1 Global Top Anime Figure Players by Sales (2017-2022)
2.1.2 Global Top Anime Figure Players Market Share by Sales (2017-2022)
2.1.3 Global Top 10 and Top 5 Companies by Anime Figure Sales in 2020
2.2 Global Anime Figure Revenue by Players
2.2.1 Global Top Anime Figure Players by Revenue (2017-2022)
2.2.2 Global Top Anime Figure Players Market Share by Revenue (2017-2022)
2.2.3 Global Top 10 and Top 5 Companies by Anime Figure Revenue in 2020
2.3 Mergers & Acquisitions, Expansion Plans
2.4 Premium Bandai
2.4.1 Premium Bandai Corporation Information
2.4.2 Premium Bandai Overview
2.4.3 Premium Bandai Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
2.4.4 Premium Bandai Anime Figure Product Description
2.4.5 Premium Bandai Anime Figure Related Developments
2.5 Aniplex
2.5.1 Aniplex Corporation Information
2.5.2 Aniplex Overview
2.5.3 Aniplex Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
2.5.4 Aniplex Anime Figure Product Description
2.5.5 Aniplex Anime Figure Related Developments
2.6 Banpresto
2.6.1 Banpresto Corporation Information
2.6.2 Banpresto Overview
2.6.3 Banpresto Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
2.6.4 Banpresto Anime Figure Product Description
2.6.5 Banpresto Anime Figure Related Developments
2.7 Kotobukiya
2.7.1 Kotobukiya Corporation Information
2.7.2 Kotobukiya Overview
2.7.3 Kotobukiya Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
2.7.4 Kotobukiya Anime Figure Product Description
2.7.5 Kotobukiya Anime Figure Related Developments
2.8 Kaiyodo
2.8.1 Kaiyodo Corporation Information
2.8.2 Kaiyodo Overview
2.8.3 Kaiyodo Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
2.8.4 Kaiyodo Anime Figure Product Description
2.8.5 Kaiyodo Anime Figure Related Developments
2.9 Alter
2.9.1 Alter Corporation Information
2.9.2 Alter Overview
2.9.3 Alter Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
2.9.4 Alter Anime Figure Product Description
2.9.5 Alter Anime Figure Related Developments
2.10 Good Smile Company
2.10.1 Good Smile Company Corporation Information
2.10.2 Good Smile Company Overview
2.10.3 Good Smile Company Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
2.10.4 Good Smile Company Anime Figure Product Description
2.10.5 Good Smile Company Anime Figure Related Developments
2.11 Max Factory
2.11.1 Max Factory Corporation Information
2.11.2 Max Factory Overview
2.11.3 Max Factory Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
2.11.4 Max Factory Anime Figure Product Description
2.11.5 Max Factory Anime Figure Related Developments
2.12 SEGA
2.12.1 SEGA Corporation Information
2.12.2 SEGA Overview
2.12.3 SEGA Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
2.12.4 SEGA Anime Figure Product Description
2.12.5 SEGA Anime Figure Related Developments
2.13 Hot Toys
2.13.1 Hot Toys Corporation Information
2.13.2 Hot Toys Overview
2.13.3 Hot Toys Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
2.13.4 Hot Toys Anime Figure Product Description
2.13.5 Hot Toys Anime Figure Related Developments
2.14 Hobby Max Japan
2.14.1 Hobby Max Japan Corporation Information
2.14.2 Hobby Max Japan Overview
2.14.3 Hobby Max Japan Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
2.14.4 Hobby Max Japan Anime Figure Product Description
2.14.5 Hobby Max Japan Anime Figure Related Developments
2.15 MegaHouse
2.15.1 MegaHouse Corporation Information
2.15.2 MegaHouse Overview
2.15.3 MegaHouse Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
2.15.4 MegaHouse Anime Figure Product Description
2.15.5 MegaHouse Anime Figure Related Developments
2.16 Guangdong Audi Animation Toys
2.16.1 Guangdong Audi Animation Toys Corporation Information
2.16.2 Guangdong Audi Animation Toys Overview
2.16.3 Guangdong Audi Animation Toys Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
2.16.4 Guangdong Audi Animation Toys Anime Figure Product Description
2.16.5 Guangdong Audi Animation Toys Anime Figure Related Developments
2.17 Hasbro
2.17.1 Hasbro Corporation Information
2.17.2 Hasbro Overview
2.17.3 Hasbro Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
2.17.4 Hasbro Anime Figure Product Description
2.17.5 Hasbro Anime Figure Related Developments
2.18 JakksPacific
2.18.1 JakksPacific Corporation Information
2.18.2 JakksPacific Overview
2.18.3 JakksPacific Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
2.18.4 JakksPacific Anime Figure Product Description
2.18.5 JakksPacific Anime Figure Related Developments
2.19 Beijing Dream City
2.19.1 Beijing Dream City Corporation Information
2.19.2 Beijing Dream City Overview
2.19.3 Beijing Dream City Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
2.19.4 Beijing Dream City Anime Figure Product Description
2.19.5 Beijing Dream City Anime Figure Related Developments
2.20 Guangzhou Linkage Creative Culture Technology
2.20.1 Guangzhou Linkage Creative Culture Technology Corporation Information
2.20.2 Guangzhou Linkage Creative Culture Technology Overview
2.20.3 Guangzhou Linkage Creative Culture Technology Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
2.20.4 Guangzhou Linkage Creative Culture Technology Anime Figure Product Description
2.20.5 Guangzhou Linkage Creative Culture Technology Anime Figure Related Developments
3 Anime Figure Historical and Forecast Market Size by Region
3.1 Global Anime Figure Historical and Forecast Sales Market Size by Region
3.2 Global Anime Figure Historical and Forecast Revenue Market Size by Region
3.3 {xx} Historical and Forecast Market Size by Country
3.3.1 {xx} Historical and Forecast Sales Market Size by Country (2017-2028)
3.3.2 {xx} Historical and Forecast Revenue Market Size by Country (2017-2028)
4 Market Size by Type
4.1 Global Anime Figure Sales by Type
4.1.1 Global Anime Figure Historical Sales by Type (2017-2022)
4.1.2 Global Anime Figure Forecasted Sales by Type (2023-2028)
4.1.3 Global Anime Figure Sales Market Share by Type (2017-2028)
4.2 Global Anime Figure Revenue by Type
4.2.1 Global Anime Figure Historical Revenue by Type (2017-2022)
4.2.2 Global Anime Figure Forecasted Revenue by Type (2023-2028)
4.2.3 Global Anime Figure Revenue Market Share by Type (2017-2028)
4.3 Global Anime Figure Price by Type
4.3.1 Global Anime Figure Price by Type (2017-2022)
4.3.2 Global Anime Figure Price Forecast by Type (2023-2028)
5 Market Size by Application
5.1 Global Anime Figure Sales by Application
5.1.1 Global Anime Figure Historical Sales by Application (2017-2022)
5.1.2 Global Anime Figure Forecasted Sales by Application (2023-2028)
5.1.3 Global Anime Figure Sales Market Share by Application (2017-2028)
5.2 Global Anime Figure Revenue by Application
5.2.1 Global Anime Figure Historical Revenue by Application (2017-2022)
5.2.2 Global Anime Figure Forecasted Revenue by Application (2023-2028)
5.2.3 Global Anime Figure Revenue Market Share by Application (2017-2028)
5.3 Global Anime Figure Price by Application
5.3.1 Global Anime Figure Price by Application (2017-2022)
5.3.2 Global Anime Figure Price Forecast by Application (2023-2028)
6 Anime Figure Manufacturing Cost Analysis
6.1 Anime Figure Key Raw Materials Analysis
6.1.1 Key Raw Materials
6.1.2 Key Suppliers of Raw Materials
6.2 Proportion of Manufacturing Cost Structure
6.3 Manufacturing Process Analysis of Anime Figure
6.4 Anime Figure Industrial Chain Analysis
7 Marketing Channel, Distributors and Customers
7.1 Marketing Channel
7.2 Anime Figure Distributors List
7.3 Anime Figure Customers
8 Anime Figure Market Dynamics
8.1 Anime Figure Industry Trends
8.2 Anime Figure Growth Drivers
8.3 Anime Figure Market Challenges
8.4 Anime Figure Market Restraints
9 Summary of research findings
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.2.3 Legal Disclaimer
Premium Bandai
Aniplex
Banpresto
Kotobukiya
Kaiyodo
Alter
Good Smile Company
Max Factory
SEGA
Hot Toys
Hobby Max Japan
MegaHouse
Guangdong Audi Animation Toys
Hasbro
JakksPacific
Beijing Dream City
Guangzhou Linkage Creative Culture Technology
*If Applicable.
Links
[1] https://www.marketresearchreports.com/countries/north-america[2] https://www.marketresearchreports.com/countries/europe[3] https://www.marketresearchreports.com/countries/china[4] https://www.marketresearchreports.com/countries/japan[5] https://www.marketresearchreports.com/countries/global[6] https://www.marketresearchreports.com/arts[7] https://www.marketresearchreports.com/travel-leisure[8] https://www.marketresearchreports.com/entertainment-gaming[9] https://www.marketresearchreports.com/computing-electronics