As the global economy recovers in 2021 and the supply of the industrial chain improves, the Extended Reality market will undergo major changes. According to the latest research, the market size of the Extended Reality industry in 2021 will increase by USD million compared to 2020, with a growth rate of %.
The global Extended Reality industry report provides top-notch qualitative and quantitative information including: Market size (2017-2021 value and 2022 forecast). The report also contains descriptions of key players, including key financial indicators and market competitive pressure analysis.
The report also assesses key opportunities in the market and outlines the factors that are and will drive the growth of the industry. Taking into account previous growth patterns, growth drivers, and current and future trends, we also forecast the overall growth of the global Extended Reality market during the next few years. The global Extended Reality market size will reach USD million in 2028, growing at a CAGR of % during the analysis period.
Highlights-Regions
The Extended Reality market can be split based on product types, major applications, and important regions as follows:
North America
Europe
Asia Pacific
Latin America
Middle East & Africa
Highlights-Players
Major Players in Extended Reality market are:
Accenture plc
Qualcomm Incorporated
Unity Technologies
Adobe Inc.
Alphabet Inc.
SoftServe Inc.
Northern Digital Inc.
Sony Corporation
Facebook Inc.
Microsoft Corporation
Tata Elxsi
Semcon
HTC Corporation
Highlights-Types
Most important types of Extended Reality products covered in this report are:
Virtual Reality (VR)
Augmented Reality (AR)
Mixed Reality (MR)
Application listHighlights-Application
Most widely Application of Extended Reality market covered in this report are:
Virtual Reality (VR)
Augmented Reality (AR)
Mixed Reality (MR)
Table of Content
1 Extended Reality Market Scope Analysis Introduction
1.1 Product Definition and Scope Introduction of Extended Reality
1.2 Market by Type
1.2.1 Global Extended Reality Market Size Growth Rate by Typ
1.2.2 Global Extended Reality Market Type Definitio
1.3 Market by Application
1.3.1 Global Extended Reality Market Size Growth Rate by Application
1.3.2 Global Extended Reality Market Application Definition
1.4 Global Extended Reality Market Size Estimates and Forecasts
1.4.1 Global Extended Reality Revenue 2017-2028
1.4.2 Global Extended Reality Sales 2017-2028
1.4.3 Extended Reality Market Size by Region: 2017 Versus 2022 Versus 2028
2 Analysis of Key Market Players
2.1 Global Extended Reality Sales by Players
2.1.1 Global Top Extended Reality Players by Sales (2017-2022)
2.1.2 Global Top Extended Reality Players Market Share by Sales (2017-2022)
2.1.3 Global Top 10 and Top 5 Companies by Extended Reality Sales in 2020
2.2 Global Extended Reality Revenue by Players
2.2.1 Global Top Extended Reality Players by Revenue (2017-2022)
2.2.2 Global Top Extended Reality Players Market Share by Revenue (2017-2022)
2.2.3 Global Top 10 and Top 5 Companies by Extended Reality Revenue in 2020
2.3 Mergers & Acquisitions, Expansion Plans
2.4 Accenture plc
2.4.1 Accenture plc Corporation Information
2.4.2 Accenture plc Overview
2.4.3 Accenture plc Extended Reality Sales, Price, Revenue and Gross Margin (2017-2022)
2.4.4 Accenture plc Extended Reality Product Description
2.4.5 Accenture plc Extended Reality Related Developments
2.5 Qualcomm Incorporated
2.5.1 Qualcomm Incorporated Corporation Information
2.5.2 Qualcomm Incorporated Overview
2.5.3 Qualcomm Incorporated Extended Reality Sales, Price, Revenue and Gross Margin (2017-2022)
2.5.4 Qualcomm Incorporated Extended Reality Product Description
2.5.5 Qualcomm Incorporated Extended Reality Related Developments
2.6 Unity Technologies
2.6.1 Unity Technologies Corporation Information
2.6.2 Unity Technologies Overview
2.6.3 Unity Technologies Extended Reality Sales, Price, Revenue and Gross Margin (2017-2022)
2.6.4 Unity Technologies Extended Reality Product Description
2.6.5 Unity Technologies Extended Reality Related Developments
2.7 Adobe Inc.
2.7.1 Adobe Inc. Corporation Information
2.7.2 Adobe Inc. Overview
2.7.3 Adobe Inc. Extended Reality Sales, Price, Revenue and Gross Margin (2017-2022)
2.7.4 Adobe Inc. Extended Reality Product Description
2.7.5 Adobe Inc. Extended Reality Related Developments
2.8 Alphabet Inc.
2.8.1 Alphabet Inc. Corporation Information
2.8.2 Alphabet Inc. Overview
2.8.3 Alphabet Inc. Extended Reality Sales, Price, Revenue and Gross Margin (2017-2022)
2.8.4 Alphabet Inc. Extended Reality Product Description
2.8.5 Alphabet Inc. Extended Reality Related Developments
2.9 SoftServe Inc.
2.9.1 SoftServe Inc. Corporation Information
2.9.2 SoftServe Inc. Overview
2.9.3 SoftServe Inc. Extended Reality Sales, Price, Revenue and Gross Margin (2017-2022)
2.9.4 SoftServe Inc. Extended Reality Product Description
2.9.5 SoftServe Inc. Extended Reality Related Developments
2.10 Northern Digital Inc.
2.10.1 Northern Digital Inc. Corporation Information
2.10.2 Northern Digital Inc. Overview
2.10.3 Northern Digital Inc. Extended Reality Sales, Price, Revenue and Gross Margin (2017-2022)
2.10.4 Northern Digital Inc. Extended Reality Product Description
2.10.5 Northern Digital Inc. Extended Reality Related Developments
2.11 Sony Corporation
2.11.1 Sony Corporation Corporation Information
2.11.2 Sony Corporation Overview
2.11.3 Sony Corporation Extended Reality Sales, Price, Revenue and Gross Margin (2017-2022)
2.11.4 Sony Corporation Extended Reality Product Description
2.11.5 Sony Corporation Extended Reality Related Developments
2.12 Facebook Inc.
2.12.1 Facebook Inc. Corporation Information
2.12.2 Facebook Inc. Overview
2.12.3 Facebook Inc. Extended Reality Sales, Price, Revenue and Gross Margin (2017-2022)
2.12.4 Facebook Inc. Extended Reality Product Description
2.12.5 Facebook Inc. Extended Reality Related Developments
2.13 Microsoft Corporation
2.13.1 Microsoft Corporation Corporation Information
2.13.2 Microsoft Corporation Overview
2.13.3 Microsoft Corporation Extended Reality Sales, Price, Revenue and Gross Margin (2017-2022)
2.13.4 Microsoft Corporation Extended Reality Product Description
2.13.5 Microsoft Corporation Extended Reality Related Developments
2.14 Tata Elxsi
2.14.1 Tata Elxsi Corporation Information
2.14.2 Tata Elxsi Overview
2.14.3 Tata Elxsi Extended Reality Sales, Price, Revenue and Gross Margin (2017-2022)
2.14.4 Tata Elxsi Extended Reality Product Description
2.14.5 Tata Elxsi Extended Reality Related Developments
2.15 Semcon
2.15.1 Semcon Corporation Information
2.15.2 Semcon Overview
2.15.3 Semcon Extended Reality Sales, Price, Revenue and Gross Margin (2017-2022)
2.15.4 Semcon Extended Reality Product Description
2.15.5 Semcon Extended Reality Related Developments
2.16 HTC Corporation
2.16.1 HTC Corporation Corporation Information
2.16.2 HTC Corporation Overview
2.16.3 HTC Corporation Extended Reality Sales, Price, Revenue and Gross Margin (2017-2022)
2.16.4 HTC Corporation Extended Reality Product Description
2.16.5 HTC Corporation Extended Reality Related Developments
3 Extended Reality Historical and Forecast Market Size by Region
3.1 Global Extended Reality Historical and Forecast Sales Market Size by Region
3.2 Global Extended Reality Historical and Forecast Revenue Market Size by Region
3.3 {xx} Historical and Forecast Market Size by Country
3.3.1 {xx} Historical and Forecast Sales Market Size by Country (2017-2028)
3.3.2 {xx} Historical and Forecast Revenue Market Size by Country (2017-2028)
4 Market Size by Type
4.1 Global Extended Reality Sales by Type
4.1.1 Global Extended Reality Historical Sales by Type (2017-2022)
4.1.2 Global Extended Reality Forecasted Sales by Type (2023-2028)
4.1.3 Global Extended Reality Sales Market Share by Type (2017-2028)
4.2 Global Extended Reality Revenue by Type
4.2.1 Global Extended Reality Historical Revenue by Type (2017-2022)
4.2.2 Global Extended Reality Forecasted Revenue by Type (2023-2028)
4.2.3 Global Extended Reality Revenue Market Share by Type (2017-2028)
4.3 Global Extended Reality Price by Type
4.3.1 Global Extended Reality Price by Type (2017-2022)
4.3.2 Global Extended Reality Price Forecast by Type (2023-2028)
5 Market Size by Application
5.1 Global Extended Reality Sales by Application
5.1.1 Global Extended Reality Historical Sales by Application (2017-2022)
5.1.2 Global Extended Reality Forecasted Sales by Application (2023-2028)
5.1.3 Global Extended Reality Sales Market Share by Application (2017-2028)
5.2 Global Extended Reality Revenue by Application
5.2.1 Global Extended Reality Historical Revenue by Application (2017-2022)
5.2.2 Global Extended Reality Forecasted Revenue by Application (2023-2028)
5.2.3 Global Extended Reality Revenue Market Share by Application (2017-2028)
5.3 Global Extended Reality Price by Application
5.3.1 Global Extended Reality Price by Application (2017-2022)
5.3.2 Global Extended Reality Price Forecast by Application (2023-2028)
6 Extended Reality Manufacturing Cost Analysis
6.1 Extended Reality Key Raw Materials Analysis
6.1.1 Key Raw Materials
6.1.2 Key Suppliers of Raw Materials
6.2 Proportion of Manufacturing Cost Structure
6.3 Manufacturing Process Analysis of Extended Reality
6.4 Extended Reality Industrial Chain Analysis
7 Marketing Channel, Distributors and Customers
7.1 Marketing Channel
7.2 Extended Reality Distributors List
7.3 Extended Reality Customers
8 Extended Reality Market Dynamics
8.1 Extended Reality Industry Trends
8.2 Extended Reality Growth Drivers
8.3 Extended Reality Market Challenges
8.4 Extended Reality Market Restraints
9 Summary of research findings
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.2.3 Legal Disclaimer
Accenture plc
Qualcomm Incorporated
Unity Technologies
Adobe Inc.
Alphabet Inc.
SoftServe Inc.
Northern Digital Inc.
Sony Corporation
Facebook Inc.
Microsoft Corporation
Tata Elxsi
Semcon
HTC Corporation
*If Applicable.
Links
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