The global Video Games Consoles and Accessories market size is expected to reach $ 33110 million by 2029, rising at a market growth of 4.6% CAGR during the forecast period (2023-2029).
Video game consoles and accessories are essential components for gaming enthusiasts, providing the hardware and peripherals needed to play video games. There are several major manufacturers and brands in the gaming industry that offer a range of consoles and accessories.
This report studies the global Video Games Consoles and Accessories production, demand, key manufacturers, and key regions.
This report is a detailed and comprehensive analysis of the world market for Video Games Consoles and Accessories, and provides market size (US$ million) and Year-over-Year (YoY) Growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Video Games Consoles and Accessories that contribute to its increasing demand across many markets.
Highlights and key features of the study
Global Video Games Consoles and Accessories total production and demand, 2018-2029, (K Units)
Global Video Games Consoles and Accessories total production value, 2018-2029, (USD Million)
Global Video Games Consoles and Accessories production by region & country, production, value, CAGR, 2018-2029, (USD Million) & (K Units)
Global Video Games Consoles and Accessories consumption by region & country, CAGR, 2018-2029 & (K Units)
U.S. VS China: Video Games Consoles and Accessories domestic production, consumption, key domestic manufacturers and share
Global Video Games Consoles and Accessories production by manufacturer, production, price, value and market share 2018-2023, (USD Million) & (K Units)
Global Video Games Consoles and Accessories production by Type, production, value, CAGR, 2018-2029, (USD Million) & (K Units)
Global Video Games Consoles and Accessories production by Application production, value, CAGR, 2018-2029, (USD Million) & (K Units).
This reports profiles key players in the global Video Games Consoles and Accessories market based on the following parameters – company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Sony, SteelSeries, Nintendo, Microsoft, Next Level Racing, Logitech, Razer, Turtle Beach and Thrustmaster, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Video Games Consoles and Accessories market.
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), volume (production, consumption) & (K Units) and average price (US$/Unit) by manufacturer, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.
Global Video Games Consoles and Accessories Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World
Global Video Games Consoles and Accessories Market, Segmentation by Type
Video Games Consoles
Video Games Accessories
Global Video Games Consoles and Accessories Market, Segmentation by Application
Online Sales
Hypermarket/Supermarket
Specialty Store
Other
Companies Profiled:
Sony
SteelSeries
Nintendo
Microsoft
Next Level Racing
Logitech
Razer
Turtle Beach
Thrustmaster
PowerA
PDP
HyperX
EPOS
Key Questions Answered
1. How big is the global Video Games Consoles and Accessories market?
2. What is the demand of the global Video Games Consoles and Accessories market?
3. What is the year over year growth of the global Video Games Consoles and Accessories market?
4. What is the production and production value of the global Video Games Consoles and Accessories market?
5. Who are the key producers in the global Video Games Consoles and Accessories market?
6. What are the growth factors driving the market demand?
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1 Supply Summary
1.1 Video Games Consoles and Accessories Introduction
1.2 World Video Games Consoles and Accessories Supply & Forecast
1.2.1 World Video Games Consoles and Accessories Production Value (2018 & 2022 & 2029)
1.2.2 World Video Games Consoles and Accessories Production (2018-2029)
1.2.3 World Video Games Consoles and Accessories Pricing Trends (2018-2029)
1.3 World Video Games Consoles and Accessories Production by Region (Based on Production Site)
1.3.1 World Video Games Consoles and Accessories Production Value by Region (2018-2029)
1.3.2 World Video Games Consoles and Accessories Production by Region (2018-2029)
1.3.3 World Video Games Consoles and Accessories Average Price by Region (2018-2029)
1.3.4 North America Video Games Consoles and Accessories Production (2018-2029)
1.3.5 Europe Video Games Consoles and Accessories Production (2018-2029)
1.3.6 China Video Games Consoles and Accessories Production (2018-2029)
1.3.7 Japan Video Games Consoles and Accessories Production (2018-2029)
1.3.8 South Korea Video Games Consoles and Accessories Production (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Video Games Consoles and Accessories Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Video Games Consoles and Accessories Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War
2 Demand Summary
2.1 World Video Games Consoles and Accessories Demand (2018-2029)
2.2 World Video Games Consoles and Accessories Consumption by Region
2.2.1 World Video Games Consoles and Accessories Consumption by Region (2018-2023)
2.2.2 World Video Games Consoles and Accessories Consumption Forecast by Region (2024-2029)
2.3 United States Video Games Consoles and Accessories Consumption (2018-2029)
2.4 China Video Games Consoles and Accessories Consumption (2018-2029)
2.5 Europe Video Games Consoles and Accessories Consumption (2018-2029)
2.6 Japan Video Games Consoles and Accessories Consumption (2018-2029)
2.7 South Korea Video Games Consoles and Accessories Consumption (2018-2029)
2.8 ASEAN Video Games Consoles and Accessories Consumption (2018-2029)
2.9 India Video Games Consoles and Accessories Consumption (2018-2029)
3 World Video Games Consoles and Accessories Manufacturers Competitive Analysis
3.1 World Video Games Consoles and Accessories Production Value by Manufacturer (2018-2023)
3.2 World Video Games Consoles and Accessories Production by Manufacturer (2018-2023)
3.3 World Video Games Consoles and Accessories Average Price by Manufacturer (2018-2023)
3.4 Video Games Consoles and Accessories Company Evaluation Quadrant
3.5 Industry Rank and Concentration Rate (CR)
3.5.1 Global Video Games Consoles and Accessories Industry Rank of Major Manufacturers
3.5.2 Global Concentration Ratios (CR4) for Video Games Consoles and Accessories in 2022
3.5.3 Global Concentration Ratios (CR8) for Video Games Consoles and Accessories in 2022
3.6 Video Games Consoles and Accessories Market: Overall Company Footprint Analysis
3.6.1 Video Games Consoles and Accessories Market: Region Footprint
3.6.2 Video Games Consoles and Accessories Market: Company Product Type Footprint
3.6.3 Video Games Consoles and Accessories Market: Company Product Application Footprint
3.7 Competitive Environment
3.7.1 Historical Structure of the Industry
3.7.2 Barriers of Market Entry
3.7.3 Factors of Competition
3.8 New Entrant and Capacity Expansion Plans
3.9 Mergers, Acquisition, Agreements, and Collaborations
4 United States VS China VS Rest of the World
4.1 United States VS China: Video Games Consoles and Accessories Production Value Comparison
4.1.1 United States VS China: Video Games Consoles and Accessories Production Value Comparison (2018 & 2022 & 2029)
4.1.2 United States VS China: Video Games Consoles and Accessories Production Value Market Share Comparison (2018 & 2022 & 2029)
4.2 United States VS China: Video Games Consoles and Accessories Production Comparison
4.2.1 United States VS China: Video Games Consoles and Accessories Production Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Video Games Consoles and Accessories Production Market Share Comparison (2018 & 2022 & 2029)
4.3 United States VS China: Video Games Consoles and Accessories Consumption Comparison
4.3.1 United States VS China: Video Games Consoles and Accessories Consumption Comparison (2018 & 2022 & 2029)
4.3.2 United States VS China: Video Games Consoles and Accessories Consumption Market Share Comparison (2018 & 2022 & 2029)
4.4 United States Based Video Games Consoles and Accessories Manufacturers and Market Share, 2018-2023
4.4.1 United States Based Video Games Consoles and Accessories Manufacturers, Headquarters and Production Site (States, Country)
4.4.2 United States Based Manufacturers Video Games Consoles and Accessories Production Value (2018-2023)
4.4.3 United States Based Manufacturers Video Games Consoles and Accessories Production (2018-2023)
4.5 China Based Video Games Consoles and Accessories Manufacturers and Market Share
4.5.1 China Based Video Games Consoles and Accessories Manufacturers, Headquarters and Production Site (Province, Country)
4.5.2 China Based Manufacturers Video Games Consoles and Accessories Production Value (2018-2023)
4.5.3 China Based Manufacturers Video Games Consoles and Accessories Production (2018-2023)
4.6 Rest of World Based Video Games Consoles and Accessories Manufacturers and Market Share, 2018-2023
4.6.1 Rest of World Based Video Games Consoles and Accessories Manufacturers, Headquarters and Production Site (State, Country)
4.6.2 Rest of World Based Manufacturers Video Games Consoles and Accessories Production Value (2018-2023)
4.6.3 Rest of World Based Manufacturers Video Games Consoles and Accessories Production (2018-2023)
5 Market Analysis by Type
5.1 World Video Games Consoles and Accessories Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Video Games Consoles
5.2.2 Video Games Accessories
5.3 Market Segment by Type
5.3.1 World Video Games Consoles and Accessories Production by Type (2018-2029)
5.3.2 World Video Games Consoles and Accessories Production Value by Type (2018-2029)
5.3.3 World Video Games Consoles and Accessories Average Price by Type (2018-2029)
6 Market Analysis by Application
6.1 World Video Games Consoles and Accessories Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Online Sales
6.2.2 Hypermarket/Supermarket
6.2.3 Specialty Store
6.2.4 Other
6.3 Market Segment by Application
6.3.1 World Video Games Consoles and Accessories Production by Application (2018-2029)
6.3.2 World Video Games Consoles and Accessories Production Value by Application (2018-2029)
6.3.3 World Video Games Consoles and Accessories Average Price by Application (2018-2029)
7 Company Profiles
7.1 Sony
7.1.1 Sony Details
7.1.2 Sony Major Business
7.1.3 Sony Video Games Consoles and Accessories Product and Services
7.1.4 Sony Video Games Consoles and Accessories Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.1.5 Sony Recent Developments/Updates
7.1.6 Sony Competitive Strengths & Weaknesses
7.2 SteelSeries
7.2.1 SteelSeries Details
7.2.2 SteelSeries Major Business
7.2.3 SteelSeries Video Games Consoles and Accessories Product and Services
7.2.4 SteelSeries Video Games Consoles and Accessories Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.2.5 SteelSeries Recent Developments/Updates
7.2.6 SteelSeries Competitive Strengths & Weaknesses
7.3 Nintendo
7.3.1 Nintendo Details
7.3.2 Nintendo Major Business
7.3.3 Nintendo Video Games Consoles and Accessories Product and Services
7.3.4 Nintendo Video Games Consoles and Accessories Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.3.5 Nintendo Recent Developments/Updates
7.3.6 Nintendo Competitive Strengths & Weaknesses
7.4 Microsoft
7.4.1 Microsoft Details
7.4.2 Microsoft Major Business
7.4.3 Microsoft Video Games Consoles and Accessories Product and Services
7.4.4 Microsoft Video Games Consoles and Accessories Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.4.5 Microsoft Recent Developments/Updates
7.4.6 Microsoft Competitive Strengths & Weaknesses
7.5 Next Level Racing
7.5.1 Next Level Racing Details
7.5.2 Next Level Racing Major Business
7.5.3 Next Level Racing Video Games Consoles and Accessories Product and Services
7.5.4 Next Level Racing Video Games Consoles and Accessories Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.5.5 Next Level Racing Recent Developments/Updates
7.5.6 Next Level Racing Competitive Strengths & Weaknesses
7.6 Logitech
7.6.1 Logitech Details
7.6.2 Logitech Major Business
7.6.3 Logitech Video Games Consoles and Accessories Product and Services
7.6.4 Logitech Video Games Consoles and Accessories Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.6.5 Logitech Recent Developments/Updates
7.6.6 Logitech Competitive Strengths & Weaknesses
7.7 Razer
7.7.1 Razer Details
7.7.2 Razer Major Business
7.7.3 Razer Video Games Consoles and Accessories Product and Services
7.7.4 Razer Video Games Consoles and Accessories Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.7.5 Razer Recent Developments/Updates
7.7.6 Razer Competitive Strengths & Weaknesses
7.8 Turtle Beach
7.8.1 Turtle Beach Details
7.8.2 Turtle Beach Major Business
7.8.3 Turtle Beach Video Games Consoles and Accessories Product and Services
7.8.4 Turtle Beach Video Games Consoles and Accessories Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.8.5 Turtle Beach Recent Developments/Updates
7.8.6 Turtle Beach Competitive Strengths & Weaknesses
7.9 Thrustmaster
7.9.1 Thrustmaster Details
7.9.2 Thrustmaster Major Business
7.9.3 Thrustmaster Video Games Consoles and Accessories Product and Services
7.9.4 Thrustmaster Video Games Consoles and Accessories Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.9.5 Thrustmaster Recent Developments/Updates
7.9.6 Thrustmaster Competitive Strengths & Weaknesses
7.10 PowerA
7.10.1 PowerA Details
7.10.2 PowerA Major Business
7.10.3 PowerA Video Games Consoles and Accessories Product and Services
7.10.4 PowerA Video Games Consoles and Accessories Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.10.5 PowerA Recent Developments/Updates
7.10.6 PowerA Competitive Strengths & Weaknesses
7.11 PDP
7.11.1 PDP Details
7.11.2 PDP Major Business
7.11.3 PDP Video Games Consoles and Accessories Product and Services
7.11.4 PDP Video Games Consoles and Accessories Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.11.5 PDP Recent Developments/Updates
7.11.6 PDP Competitive Strengths & Weaknesses
7.12 HyperX
7.12.1 HyperX Details
7.12.2 HyperX Major Business
7.12.3 HyperX Video Games Consoles and Accessories Product and Services
7.12.4 HyperX Video Games Consoles and Accessories Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.12.5 HyperX Recent Developments/Updates
7.12.6 HyperX Competitive Strengths & Weaknesses
7.13 EPOS
7.13.1 EPOS Details
7.13.2 EPOS Major Business
7.13.3 EPOS Video Games Consoles and Accessories Product and Services
7.13.4 EPOS Video Games Consoles and Accessories Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.13.5 EPOS Recent Developments/Updates
7.13.6 EPOS Competitive Strengths & Weaknesses
8 Industry Chain Analysis
8.1 Video Games Consoles and Accessories Industry Chain
8.2 Video Games Consoles and Accessories Upstream Analysis
8.2.1 Video Games Consoles and Accessories Core Raw Materials
8.2.2 Main Manufacturers of Video Games Consoles and Accessories Core Raw Materials
8.3 Midstream Analysis
8.4 Downstream Analysis
8.5 Video Games Consoles and Accessories Production Mode
8.6 Video Games Consoles and Accessories Procurement Model
8.7 Video Games Consoles and Accessories Industry Sales Model and Sales Channels
8.7.1 Video Games Consoles and Accessories Sales Model
8.7.2 Video Games Consoles and Accessories Typical Customers
9 Research Findings and Conclusion
10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
Sony
SteelSeries
Nintendo
Microsoft
Next Level Racing
Logitech
Razer
Turtle Beach
Thrustmaster
PowerA
PDP
HyperX
EPOS
*If Applicable.