Business Metaverse is a virtual space or digital environment where businesses and professionals can interact, collaborate, conduct meetings, and engage in various activities using avatars, bridging virtual and real-world business interactions.
The global Business Metaverse market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Business Metaverse is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Business Metaverse is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Business Metaverse in Industrial Manufacturing is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Business Metaverse include Osso VR, Shanghai AIS Corporation, Roblox Corporation, HTC, Samsung, HUAWEI, Xiaomi, Sensorium Corporation and Meta, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Business Metaverse, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Business Metaverse.
Report Scope
The Business Metaverse market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Business Metaverse market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Business Metaverse companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Osso VR
Shanghai AIS Corporation
Roblox Corporation
HTC
Samsung
HUAWEI
Xiaomi
Sensorium Corporation
Meta
Tencent
Segment by Type
Infrastructure and Devices
Development Tools and Software
Segment by Application
Industrial Manufacturing
Retail
Medical
Other
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Business Metaverse companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Business Metaverse Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Infrastructure and Devices
1.2.3 Development Tools and Software
1.3 Market by Application
1.3.1 Global Business Metaverse Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Industrial Manufacturing
1.3.3 Retail
1.3.4 Medical
1.3.5 Other
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Business Metaverse Market Perspective (2019-2030)
2.2 Business Metaverse Growth Trends by Region
2.2.1 Global Business Metaverse Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Business Metaverse Historic Market Size by Region (2019-2024)
2.2.3 Business Metaverse Forecasted Market Size by Region (2025-2030)
2.3 Business Metaverse Market Dynamics
2.3.1 Business Metaverse Industry Trends
2.3.2 Business Metaverse Market Drivers
2.3.3 Business Metaverse Market Challenges
2.3.4 Business Metaverse Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Business Metaverse Players by Revenue
3.1.1 Global Top Business Metaverse Players by Revenue (2019-2024)
3.1.2 Global Business Metaverse Revenue Market Share by Players (2019-2024)
3.2 Global Business Metaverse Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Business Metaverse Revenue
3.4 Global Business Metaverse Market Concentration Ratio
3.4.1 Global Business Metaverse Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Business Metaverse Revenue in 2023
3.5 Business Metaverse Key Players Head office and Area Served
3.6 Key Players Business Metaverse Product Solution and Service
3.7 Date of Enter into Business Metaverse Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Business Metaverse Breakdown Data by Type
4.1 Global Business Metaverse Historic Market Size by Type (2019-2024)
4.2 Global Business Metaverse Forecasted Market Size by Type (2025-2030)
5 Business Metaverse Breakdown Data by Application
5.1 Global Business Metaverse Historic Market Size by Application (2019-2024)
5.2 Global Business Metaverse Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Business Metaverse Market Size (2019-2030)
6.2 North America Business Metaverse Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Business Metaverse Market Size by Country (2019-2024)
6.4 North America Business Metaverse Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Business Metaverse Market Size (2019-2030)
7.2 Europe Business Metaverse Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Business Metaverse Market Size by Country (2019-2024)
7.4 Europe Business Metaverse Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Business Metaverse Market Size (2019-2030)
8.2 Asia-Pacific Business Metaverse Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Business Metaverse Market Size by Region (2019-2024)
8.4 Asia-Pacific Business Metaverse Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Business Metaverse Market Size (2019-2030)
9.2 Latin America Business Metaverse Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Business Metaverse Market Size by Country (2019-2024)
9.4 Latin America Business Metaverse Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Business Metaverse Market Size (2019-2030)
10.2 Middle East & Africa Business Metaverse Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Business Metaverse Market Size by Country (2019-2024)
10.4 Middle East & Africa Business Metaverse Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Osso VR
11.1.1 Osso VR Company Detail
11.1.2 Osso VR Business Overview
11.1.3 Osso VR Business Metaverse Introduction
11.1.4 Osso VR Revenue in Business Metaverse Business (2019-2024)
11.1.5 Osso VR Recent Development
11.2 Shanghai AIS Corporation
11.2.1 Shanghai AIS Corporation Company Detail
11.2.2 Shanghai AIS Corporation Business Overview
11.2.3 Shanghai AIS Corporation Business Metaverse Introduction
11.2.4 Shanghai AIS Corporation Revenue in Business Metaverse Business (2019-2024)
11.2.5 Shanghai AIS Corporation Recent Development
11.3 Roblox Corporation
11.3.1 Roblox Corporation Company Detail
11.3.2 Roblox Corporation Business Overview
11.3.3 Roblox Corporation Business Metaverse Introduction
11.3.4 Roblox Corporation Revenue in Business Metaverse Business (2019-2024)
11.3.5 Roblox Corporation Recent Development
11.4 HTC
11.4.1 HTC Company Detail
11.4.2 HTC Business Overview
11.4.3 HTC Business Metaverse Introduction
11.4.4 HTC Revenue in Business Metaverse Business (2019-2024)
11.4.5 HTC Recent Development
11.5 Samsung
11.5.1 Samsung Company Detail
11.5.2 Samsung Business Overview
11.5.3 Samsung Business Metaverse Introduction
11.5.4 Samsung Revenue in Business Metaverse Business (2019-2024)
11.5.5 Samsung Recent Development
11.6 HUAWEI
11.6.1 HUAWEI Company Detail
11.6.2 HUAWEI Business Overview
11.6.3 HUAWEI Business Metaverse Introduction
11.6.4 HUAWEI Revenue in Business Metaverse Business (2019-2024)
11.6.5 HUAWEI Recent Development
11.7 Xiaomi
11.7.1 Xiaomi Company Detail
11.7.2 Xiaomi Business Overview
11.7.3 Xiaomi Business Metaverse Introduction
11.7.4 Xiaomi Revenue in Business Metaverse Business (2019-2024)
11.7.5 Xiaomi Recent Development
11.8 Sensorium Corporation
11.8.1 Sensorium Corporation Company Detail
11.8.2 Sensorium Corporation Business Overview
11.8.3 Sensorium Corporation Business Metaverse Introduction
11.8.4 Sensorium Corporation Revenue in Business Metaverse Business (2019-2024)
11.8.5 Sensorium Corporation Recent Development
11.9 Meta
11.9.1 Meta Company Detail
11.9.2 Meta Business Overview
11.9.3 Meta Business Metaverse Introduction
11.9.4 Meta Revenue in Business Metaverse Business (2019-2024)
11.9.5 Meta Recent Development
11.10 Tencent
11.10.1 Tencent Company Detail
11.10.2 Tencent Business Overview
11.10.3 Tencent Business Metaverse Introduction
11.10.4 Tencent Revenue in Business Metaverse Business (2019-2024)
11.10.5 Tencent Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Osso VR
Shanghai AIS Corporation
Roblox Corporation
HTC
Samsung
HUAWEI
Xiaomi
Sensorium Corporation
Meta
Tencent
*If Applicable.