Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
Market Analysis and Insights: Global Gaming Peripherals Market
Due to the COVID-19 pandemic, the global Gaming Peripherals market size is estimated to be worth US$ 3067 million in 2022 and is forecast to a readjusted size of US$ 4481.3 million by 2029 with a CAGR of 5.5% during the forecast period 2023-2029. Fully considering the economic change by this health crisis, Gaming Mouse accounting for % of the Gaming Peripherals global market in 2022, is projected to value US$ million by 2029, growing at a revised % CAGR from 2023 to 2029. While Personal segment is altered to an % CAGR throughout this forecast period.
The major players in global Gaming Peripherals market include Razer, Logitech G (ASTRO), Turtle Beach, etc. The top 3 players occupy about 25% shares of the global market. North America and Europe are main markets, they occupy about 65% of the global market. Gaming Mouse is the main type, with a share about 40%. Commercial is the main application, which holds a share about 85%.
Global Gaming Peripherals Scope and Market Size
The global Gaming Peripherals market is segmented by company, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Gaming Peripherals market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by region (country), by Type and by Application for the period 2018-2029.
Segment by Type
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others
Segment by Application
Personal
Commercial
By Region
United States
Europe
China
Japan
Southeast Asia
India
Other Regions
By Company
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Gaming Peripherals Market Size by Type (2018 VS 2022 VS 2029)
1.2.2 Gaming Mouse
1.2.3 Gaming Keyboards
1.2.4 Headset
1.2.5 Controllers
1.2.6 Others
1.3 Market by Application
1.3.1 Global Gaming Peripherals Market Share by Application (2018 VS 2022 VS 2029)
1.3.2 Personal
1.3.3 Commercial
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Gaming Peripherals Market Perspective (2018-2029)
2.2 Global Gaming Peripherals Market Size by Region: 2018 VS 2022 VS 2029
2.3 Global Gaming Peripherals Revenue Market Share by Region (2018-2023)
2.4 Global Gaming Peripherals Revenue Forecast by Region (2024-2029)
2.5 Geographic Market Analysis: Market Facts & Figures
2.5.1 United States Gaming Peripherals Estimates and Projections (2018-2029)
2.5.2 Europe Gaming Peripherals Estimates and Projections (2018-2029)
2.5.3 China Gaming Peripherals Estimates and Projections (2018-2029)
2.5.4 Japan Gaming Peripherals Estimates and Projections (2018-2029)
2.5.5 Southeast Asia Gaming Peripherals Estimates and Projections (2018-2029)
2.5.6 India Gaming Peripherals Estimates and Projections (2018-2029)
3 Global Gaming Peripherals Competition Landscape by Players
3.1 Global Top Gaming Peripherals Players by Revenue (2018-2023)
3.1.1 Global Top Gaming Peripherals Players by Revenue (2018-2023)
3.1.2 Global Gaming Peripherals Revenue Market Share by Players (2018-2023)
3.2 Global Gaming Peripherals Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Gaming Peripherals Revenue
3.4 Global Gaming Peripherals Market Concentration Ratio
3.4.1 Global Gaming Peripherals Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Gaming Peripherals Revenue in 2022
3.5 Gaming Peripherals Key Players Head office and Area Served
3.6 Key Players Gaming Peripherals Product Solution and Service
3.7 Date of Enter into Gaming Peripherals Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Gaming Peripherals Breakdown Data by Type
4.1 Global Gaming Peripherals Historic Market Size by Type (2018-2023)
4.2 Global Gaming Peripherals Forecasted Market Size by Type (2024-2029)
5 Gaming Peripherals Breakdown Data by Application
5.1 Global Gaming Peripherals Historic Market Size by Application (2018-2023)
5.2 Global Gaming Peripherals Forecasted Market Size by Application (2024-2029)
6 United States Gaming Peripherals Market Facts & Figures
6.1 United States Gaming Peripherals Revenue by Company (2018-2023)
6.2 United States Gaming Peripherals Market Size by Type
6.2.1 United States Gaming Peripherals Market Size by Type (2018-2023)
6.2.2 United States Gaming Peripherals Market Size by Type (2024-2029)
6.2.3 United States Gaming Peripherals Market Share by Type (2018-2029)
6.3 United States Gaming Peripherals Market Size by Application
6.3.1 United States Gaming Peripherals Market Size by Application (2018-2023)
6.3.2 United States Gaming Peripherals Market Size by Application (2024-2029)
6.3.3 United States Gaming Peripherals Market Share by Application (2018-2029)
7 Europe Gaming Peripherals Market Facts & Figures
7.1 Europe Gaming Peripherals Revenue by Company (2018-2023)
7.2 Europe Gaming Peripherals Market Size by Type
7.2.1 Europe Gaming Peripherals Market Size by Type (2018-2023)
7.2.2 Europe Gaming Peripherals Market Size by Type (2024-2029)
7.2.3 Europe Gaming Peripherals Market Share by Type (2018-2029)
7.3 Europe Gaming Peripherals Market Size by Application
7.3.1 Europe Gaming Peripherals Market Size by Application (2018-2023)
7.3.2 Europe Gaming Peripherals Market Size by Application (2024-2029)
7.3.3 Europe Gaming Peripherals Market Share by Application (2018-2029)
8 China Gaming Peripherals Market Facts & Figures
8.1 China Gaming Peripherals Revenue by Company (2018-2023)
8.2 China Gaming Peripherals Market Size by Type
8.2.1 China Gaming Peripherals Market Size by Type (2018-2023)
8.2.2 China Gaming Peripherals Market Size by Type (2024-2029)
8.2.3 China Gaming Peripherals Market Share by Type (2018-2029)
8.3 China Gaming Peripherals Market Size by Application
8.3.1 China Gaming Peripherals Market Size by Application (2018-2023)
8.3.2 China Gaming Peripherals Market Size by Application (2024-2029)
8.3.3 China Gaming Peripherals Market Share by Application (2018-2029)
9 Japan Gaming Peripherals Market Facts & Figures
9.1 Japan Gaming Peripherals Revenue by Company (2018-2023)
9.2 Japan Gaming Peripherals Market Size by Type
9.2.1 Japan Gaming Peripherals Market Size by Type (2018-2023)
9.2.2 Japan Gaming Peripherals Market Size by Type (2024-2029)
9.2.3 Japan Gaming Peripherals Market Share by Type (2018-2029)
9.3 Japan Gaming Peripherals Market Size by Application
9.3.1 Japan Gaming Peripherals Market Size by Application (2018-2023)
9.3.2 Japan Gaming Peripherals Market Size by Application (2024-2029)
9.3.3 Japan Gaming Peripherals Market Share by Application (2018-2029)
10 Southeast Asia Gaming Peripherals Market Facts & Figures
10.1 Southeast Asia Gaming Peripherals Revenue by Company (2018-2023)
10.2 Southeast Asia Gaming Peripherals Market Size by Type
10.2.1 Southeast Asia Gaming Peripherals Market Size by Type (2018-2023)
10.2.2 Southeast Asia Gaming Peripherals Market Size by Type (2024-2029)
10.2.3 Southeast Asia Gaming Peripherals Market Share by Type (2018-2029)
10.3 Southeast Asia Gaming Peripherals Market Size by Application
10.3.1 Southeast Asia Gaming Peripherals Market Size by Application (2018-2023)
10.3.2 Southeast Asia Gaming Peripherals Market Size by Application (2024-2029)
10.3.3 Southeast Asia Gaming Peripherals Market Share by Application (2018-2029)
11 India Gaming Peripherals Market Facts & Figures
11.1 India Gaming Peripherals Revenue by Company (2018-2023)
11.2 India Gaming Peripherals Market Size by Type
11.2.1 India Gaming Peripherals Market Size by Type (2018-2023)
11.2.2 India Gaming Peripherals Market Size by Type (2024-2029)
11.2.3 India Gaming Peripherals Market Share by Type (2018-2029)
11.3 India Gaming Peripherals Market Size by Application
11.3.1 India Gaming Peripherals Market Size by Application (2018-2023)
11.3.2 India Gaming Peripherals Market Size by Application (2024-2029)
11.3.3 India Gaming Peripherals Market Share by Application (2018-2029)
12 Key Players Profiles
12.1 Razer
12.1.1 Razer Company Details
12.1.2 Razer Business Overview
12.1.3 Razer Gaming Peripherals Introduction
12.1.4 Razer Revenue in Gaming Peripherals Business (2018-2023)
12.1.5 Razer Recent Development
12.2 Logitech G (ASTRO)
12.2.1 Logitech G (ASTRO) Company Details
12.2.2 Logitech G (ASTRO) Business Overview
12.2.3 Logitech G (ASTRO) Gaming Peripherals Introduction
12.2.4 Logitech G (ASTRO) Revenue in Gaming Peripherals Business (2018-2023)
12.2.5 Logitech G (ASTRO) Recent Development
12.3 Turtle Beach
12.3.1 Turtle Beach Company Details
12.3.2 Turtle Beach Business Overview
12.3.3 Turtle Beach Gaming Peripherals Introduction
12.3.4 Turtle Beach Revenue in Gaming Peripherals Business (2018-2023)
12.3.5 Turtle Beach Recent Development
12.4 Corsair
12.4.1 Corsair Company Details
12.4.2 Corsair Business Overview
12.4.3 Corsair Gaming Peripherals Introduction
12.4.4 Corsair Revenue in Gaming Peripherals Business (2018-2023)
12.4.5 Corsair Recent Development
12.5 Sennheiser
12.5.1 Sennheiser Company Details
12.5.2 Sennheiser Business Overview
12.5.3 Sennheiser Gaming Peripherals Introduction
12.5.4 Sennheiser Revenue in Gaming Peripherals Business (2018-2023)
12.5.5 Sennheiser Recent Development
12.6 Plantronics
12.6.1 Plantronics Company Details
12.6.2 Plantronics Business Overview
12.6.3 Plantronics Gaming Peripherals Introduction
12.6.4 Plantronics Revenue in Gaming Peripherals Business (2018-2023)
12.6.5 Plantronics Recent Development
12.7 SteelSeries
12.7.1 SteelSeries Company Details
12.7.2 SteelSeries Business Overview
12.7.3 SteelSeries Gaming Peripherals Introduction
12.7.4 SteelSeries Revenue in Gaming Peripherals Business (2018-2023)
12.7.5 SteelSeries Recent Development
12.8 Mad Catz
12.8.1 Mad Catz Company Details
12.8.2 Mad Catz Business Overview
12.8.3 Mad Catz Gaming Peripherals Introduction
12.8.4 Mad Catz Revenue in Gaming Peripherals Business (2018-2023)
12.8.5 Mad Catz Recent Development
12.9 ROCCAT
12.9.1 ROCCAT Company Details
12.9.2 ROCCAT Business Overview
12.9.3 ROCCAT Gaming Peripherals Introduction
12.9.4 ROCCAT Revenue in Gaming Peripherals Business (2018-2023)
12.9.5 ROCCAT Recent Development
12.10 QPAD
12.10.1 QPAD Company Details
12.10.2 QPAD Business Overview
12.10.3 QPAD Gaming Peripherals Introduction
12.10.4 QPAD Revenue in Gaming Peripherals Business (2018-2023)
12.10.5 QPAD Recent Development
12.11 Thrustmaster
12.11.1 Thrustmaster Company Details
12.11.2 Thrustmaster Business Overview
12.11.3 Thrustmaster Gaming Peripherals Introduction
12.11.4 Thrustmaster Revenue in Gaming Peripherals Business (2018-2023)
12.11.5 Thrustmaster Recent Development
12.12 HyperX
12.12.1 HyperX Company Details
12.12.2 HyperX Business Overview
12.12.3 HyperX Gaming Peripherals Introduction
12.12.4 HyperX Revenue in Gaming Peripherals Business (2018-2023)
12.12.5 HyperX Recent Development
12.13 Tt eSPORTS
12.13.1 Tt eSPORTS Company Details
12.13.2 Tt eSPORTS Business Overview
12.13.3 Tt eSPORTS Gaming Peripherals Introduction
12.13.4 Tt eSPORTS Revenue in Gaming Peripherals Business (2018-2023)
12.13.5 Tt eSPORTS Recent Development
12.14 Cooler Master
12.14.1 Cooler Master Company Details
12.14.2 Cooler Master Business Overview
12.14.3 Cooler Master Gaming Peripherals Introduction
12.14.4 Cooler Master Revenue in Gaming Peripherals Business (2018-2023)
12.14.5 Cooler Master Recent Development
12.15 ZOWIE
12.15.1 ZOWIE Company Details
12.15.2 ZOWIE Business Overview
12.15.3 ZOWIE Gaming Peripherals Introduction
12.15.4 ZOWIE Revenue in Gaming Peripherals Business (2018-2023)
12.15.5 ZOWIE Recent Development
12.16 Sharkoon
12.16.1 Sharkoon Company Details
12.16.2 Sharkoon Business Overview
12.16.3 Sharkoon Gaming Peripherals Introduction
12.16.4 Sharkoon Revenue in Gaming Peripherals Business (2018-2023)
12.16.5 Sharkoon Recent Development
12.17 Trust
12.17.1 Trust Company Details
12.17.2 Trust Business Overview
12.17.3 Trust Gaming Peripherals Introduction
12.17.4 Trust Revenue in Gaming Peripherals Business (2018-2023)
12.17.5 Trust Recent Development
12.18 Microsoft
12.18.1 Microsoft Company Details
12.18.2 Microsoft Business Overview
12.18.3 Microsoft Gaming Peripherals Introduction
12.18.4 Microsoft Revenue in Gaming Peripherals Business (2018-2023)
12.18.5 Microsoft Recent Development
13 Market Dynamics
13.1 Gaming Peripherals Industry Trends
13.2 Gaming Peripherals Market Drivers
13.3 Gaming Peripherals Market Challenges
13.4 Gaming Peripherals Market Restraints
14 Research Findings and Conclusion
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author List
15.3 Disclaimer
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
*If Applicable.