Virtual reality (VR) for medical is an experience taking place within simulated and immersive environments that can be similar to or completely different from the real world in medical filed.
Market Analysis and Insights: Global VR for Medical Market
The global VR for Medical market is projected to grow from US$ million in 2023 to US$ million by 2029, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.
The US & Canada market for VR for Medical is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The China market for VR for Medical is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The Europe market for VR for Medical is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global key companies of VR for Medical include Psious, zSpace, MindMaze, CanquerMobile, 3D systems, DeepstreamV and VividVision, etc. in 2022, the global top five players had a share approximately % in terms of revenue.
Report Includes
This report presents an overview of global market for VR for Medical market size. Analyses of the global market trends, with historic market revenue data for 2018 - 2022, estimates for 2023, and projections of CAGR through 2029.
This report researches the key producers of VR for Medical, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for VR for Medical, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the VR for Medical revenue, market share and industry ranking of main companies, data from 2018 to 2023. Identification of the major stakeholders in the global VR for Medical market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, revenue, and growth rate, from 2018 to 2029. Evaluation and forecast the market size for VR for Medical revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Psious, zSpace, MindMaze, CanquerMobile, 3D systems, DeepstreamV and VividVision, etc.
By Company
Psious
zSpace
MindMaze
CanquerMobile
3D systems
DeepstreamV
VividVision
Segment by Type
Hardware
Software
Segment by Application
PTSD Treatment
Bipolar Disorder
Revolutionizing Heart Surgery
Memory Loss Treatment
Cancer Surgeon Trains
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East, Africa, and Latin America
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of VR for Medical in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of VR for Medical companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America by type, by application and by country, revenue for each segment.
Chapter 7: Europe by type, by application and by country, revenue for each segment.
Chapter 8: China by type and by application revenue for each segment.
Chapter 9: Asia (excluding China) by type, by application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by type, by application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, VR for Medical revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global VR for Medical Market Size Growth Rate by Type, 2018 VS 2022 VS 2029
1.2.2 Hardware
1.2.3 Software
1.3 Market by Application
1.3.1 Global VR for Medical Market Size Growth Rate by Application, 2018 VS 2022 VS 2029
1.3.2 PTSD Treatment
1.3.3 Bipolar Disorder
1.3.4 Revolutionizing Heart Surgery
1.3.5 Memory Loss Treatment
1.3.6 Cancer Surgeon Trains
1.3.7 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global VR for Medical Market Perspective (2018-2029)
2.2 Global VR for Medical Growth Trends by Region
2.2.1 VR for Medical Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 VR for Medical Historic Market Size by Region (2018-2023)
2.2.3 VR for Medical Forecasted Market Size by Region (2024-2029)
2.3 VR for Medical Market Dynamics
2.3.1 VR for Medical Industry Trends
2.3.2 VR for Medical Market Drivers
2.3.3 VR for Medical Market Challenges
2.3.4 VR for Medical Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue VR for Medical by Players
3.1.1 Global VR for Medical Revenue by Players (2018-2023)
3.1.2 Global VR for Medical Revenue Market Share by Players (2018-2023)
3.2 Global VR for Medical Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of VR for Medical, Ranking by Revenue, 2021 VS 2022 VS 2023
3.4 Global VR for Medical Market Concentration Ratio
3.4.1 Global VR for Medical Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by VR for Medical Revenue in 2022
3.5 Global Key Players of VR for Medical Head office and Area Served
3.6 Global Key Players of VR for Medical, Product and Application
3.7 Global Key Players of VR for Medical, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 VR for Medical Breakdown Data by Type
4.1 Global VR for Medical Historic Market Size by Type (2018-2023)
4.2 Global VR for Medical Forecasted Market Size by Type (2024-2029)
5 VR for Medical Breakdown Data by Application
5.1 Global VR for Medical Historic Market Size by Application (2018-2023)
5.2 Global VR for Medical Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America VR for Medical Market Size (2018-2029)
6.2 North America VR for Medical Market Size by Type
6.2.1 North America VR for Medical Market Size by Type (2018-2023)
6.2.2 North America VR for Medical Market Size by Type (2024-2029)
6.2.3 North America VR for Medical Market Share by Type (2018-2029)
6.3 North America VR for Medical Market Size by Application
6.3.1 North America VR for Medical Market Size by Application (2018-2023)
6.3.2 North America VR for Medical Market Size by Application (2024-2029)
6.3.3 North America VR for Medical Market Share by Application (2018-2029)
6.4 North America VR for Medical Market Size by Country
6.4.1 North America VR for Medical Market Size by Country: 2018 VS 2022 VS 2029
6.4.2 North America VR for Medical Market Size by Country (2018-2023)
6.4.3 North America VR for Medical Market Size by Country (2024-2029)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe VR for Medical Market Size (2018-2029)
7.2 Europe VR for Medical Market Size by Type
7.2.1 Europe VR for Medical Market Size by Type (2018-2023)
7.2.2 Europe VR for Medical Market Size by Type (2024-2029)
7.2.3 Europe VR for Medical Market Share by Type (2018-2029)
7.3 Europe VR for Medical Market Size by Application
7.3.1 Europe VR for Medical Market Size by Application (2018-2023)
7.3.2 Europe VR for Medical Market Size by Application (2024-2029)
7.3.3 Europe VR for Medical Market Share by Application (2018-2029)
7.4 Europe VR for Medical Market Size by Country
7.4.1 Europe VR for Medical Market Size by Country: 2018 VS 2022 VS 2029
7.4.2 Europe VR for Medical Market Size by Country (2018-2023)
7.4.3 Europe VR for Medical Market Size by Country (2024-2029)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China VR for Medical Market Size (2018-2029)
8.2 China VR for Medical Market Size by Type
8.2.1 China VR for Medical Market Size by Type (2018-2023)
8.2.2 China VR for Medical Market Size by Type (2024-2029)
8.2.3 China VR for Medical Market Share by Type (2018-2029)
8.3 China VR for Medical Market Size by Application
8.3.1 China VR for Medical Market Size by Application (2018-2023)
8.3.2 China VR for Medical Market Size by Application (2024-2029)
8.3.3 China VR for Medical Market Share by Application (2018-2029)
9 Asia (excluding China)
9.1 Asia VR for Medical Market Size (2018-2029)
9.2 Asia VR for Medical Market Size by Type
9.2.1 Asia VR for Medical Market Size by Type (2018-2023)
9.2.2 Asia VR for Medical Market Size by Type (2024-2029)
9.2.3 Asia VR for Medical Market Share by Type (2018-2029)
9.3 Asia VR for Medical Market Size by Application
9.3.1 Asia VR for Medical Market Size by Application (2018-2023)
9.3.2 Asia VR for Medical Market Size by Application (2024-2029)
9.3.3 Asia VR for Medical Market Share by Application (2018-2029)
9.4 Asia VR for Medical Market Size by Region
9.4.1 Asia VR for Medical Market Size by Region: 2018 VS 2022 VS 2029
9.4.2 Asia VR for Medical Market Size by Region (2018-2023)
9.4.3 Asia VR for Medical Market Size by Region (2024-2029)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America VR for Medical Market Size (2018-2029)
10.2 Middle East, Africa, and Latin America VR for Medical Market Size by Type
10.2.1 Middle East, Africa, and Latin America VR for Medical Market Size by Type (2018-2023)
10.2.2 Middle East, Africa, and Latin America VR for Medical Market Size by Type (2024-2029)
10.2.3 Middle East, Africa, and Latin America VR for Medical Market Share by Type (2018-2029)
10.3 Middle East, Africa, and Latin America VR for Medical Market Size by Application
10.3.1 Middle East, Africa, and Latin America VR for Medical Market Size by Application (2018-2023)
10.3.2 Middle East, Africa, and Latin America VR for Medical Market Size by Application (2024-2029)
10.3.3 Middle East, Africa, and Latin America VR for Medical Market Share by Application (2018-2029)
10.4 Middle East, Africa, and Latin America VR for Medical Market Size by Country
10.4.1 Middle East, Africa, and Latin America VR for Medical Market Size by Country: 2018 VS 2022 VS 2029
10.4.2 Middle East, Africa, and Latin America VR for Medical Market Size by Country (2018-2023)
10.4.3 Middle East, Africa, and Latin America VR for Medical Market Size by Country (2024-2029)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Psious
11.1.1 Psious Company Details
11.1.2 Psious Business Overview
11.1.3 Psious VR for Medical Introduction
11.1.4 Psious Revenue in VR for Medical Business (2018-2023)
11.1.5 Psious Recent Developments
11.2 zSpace
11.2.1 zSpace Company Details
11.2.2 zSpace Business Overview
11.2.3 zSpace VR for Medical Introduction
11.2.4 zSpace Revenue in VR for Medical Business (2018-2023)
11.2.5 zSpace Recent Developments
11.3 MindMaze
11.3.1 MindMaze Company Details
11.3.2 MindMaze Business Overview
11.3.3 MindMaze VR for Medical Introduction
11.3.4 MindMaze Revenue in VR for Medical Business (2018-2023)
11.3.5 MindMaze Recent Developments
11.4 CanquerMobile
11.4.1 CanquerMobile Company Details
11.4.2 CanquerMobile Business Overview
11.4.3 CanquerMobile VR for Medical Introduction
11.4.4 CanquerMobile Revenue in VR for Medical Business (2018-2023)
11.4.5 CanquerMobile Recent Developments
11.5 3D systems
11.5.1 3D systems Company Details
11.5.2 3D systems Business Overview
11.5.3 3D systems VR for Medical Introduction
11.5.4 3D systems Revenue in VR for Medical Business (2018-2023)
11.5.5 3D systems Recent Developments
11.6 DeepstreamV
11.6.1 DeepstreamV Company Details
11.6.2 DeepstreamV Business Overview
11.6.3 DeepstreamV VR for Medical Introduction
11.6.4 DeepstreamV Revenue in VR for Medical Business (2018-2023)
11.6.5 DeepstreamV Recent Developments
11.7 VividVision
11.7.1 VividVision Company Details
11.7.2 VividVision Business Overview
11.7.3 VividVision VR for Medical Introduction
11.7.4 VividVision Revenue in VR for Medical Business (2018-2023)
11.7.5 VividVision Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Psious
zSpace
MindMaze
CanquerMobile
3D systems
DeepstreamV
VividVision
*If Applicable.