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Global Electronic Performance and Tracking Systems (EPTS) Market Strategic Research Report

Global Electronic Performance and Tracking Systems (EPTS) Ma…
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Market Research Reports
Strategic Research Report
Global Electronic Performance and Tracking Systems (EPTS) Market
$1.15B2025
10.9%CAGR
2032Forecast
Market Research Reports · Global
Market Research Reports Intelligence Series

By Type: Satellite Positioning EPTS, Local Positioning EPTS, Optical Tracking EPTS

By Application: Professional Sports Clubs, Sports Federations and League Operators, Educational and Research Institutions, Independent Youth and Grassroots Sports Organizations, Broadcast and Sports Media Organizations, Individual Athletes and Independent Coaches

Regional Forecast: Asia Pacific, Latin America, MEA, Europe, North America

Key Players: Sony Group Corporation, Electronic Arts Inc., Catapult Group International Ltd., KINEXON Sports & Media GmbH, Polar Electro Oy, PlayerData Limited, JOHAN Sports B.V. (DEMCON Group), Exelio S.r.l., Fitogether Inc., SkillCorner SAS, Sportlight Technology Ltd., Sportable Technologies Limited, PlayerMaker LTD, Genius Sports Limited, Hudl, Inc., Zebra Technologies Corporation, K-SPORT WORLD S.R.L., Bepro Company Co., Ltd., Qingdao 2038 Sports Management Co., Ltd., Gengee Technology Co., Ltd., Qoncept, Inc., TECHTUIT CO., LTD., DDSports, Inc. (ShotTracker), Spiideo AB, Perform Content Services Limited (Stats Perform), Sports Data Innovation SL (OLIVER Sports), Track160 Ltd., Insiders.live SA, MAC LLOYD SAS (McLloyd), TRACKTICS GmbH, Visuallex Sport International Limited (VX Sport), Sportradar Group AG

Region: Global
Formats: PDF, Excel, Word & PowerPoint
Base year: 2025 · forecast to 2032
Length: 191 pages
Market size 2025
$1.15B
Billion USD
Forecast CAGR
10.9%
2025-2032
Forecast 2032
$2.4B
Projected
Régions
5
Asia Pacific · Latin America · MEA · Europe · North America

Vue d'ensemble

Scope of the Report

The global Electronic Performance and Tracking Systems (EPTS) market size is predicted to grow from US$ 1,152 million in 2025 to US$ 2,389 million in 2032; it is expected to grow at a CAGR of 10.9% from 2026 to 2032.

Electronic Performance and Tracking Systems are sports technology systems used to collect, analyze, and visualize athlete movement, workload, positioning, speed, acceleration, distance, physiological indicators, and tactical behavior during training and competition. They may use wearable sensors, satellite positioning, local positioning, inertial measurement units, heart-rate modules, optical tracking cameras, base stations, software platforms, and cloud analytics. These systems are used by professional clubs, national teams, leagues, universities, academies, sports science departments, broadcasters, and performance analysts. This category excludes ordinary fitness trackers, consumer smartwatches, standalone heart-rate monitors, general video cameras without tracking analytics, venue ticketing systems, and sports management software without performance-tracking hardware or validated athlete data capture.The industrial chain of Electronic Performance and Tracking Systems includes upstream suppliers of positioning chips, inertial sensors, heart-rate sensors, cameras, antennas, batteries, wireless communication modules, microcontrollers, wearable housings, textiles, straps, charging docks, servers, cloud infrastructure, software development tools, data storage modules, optical components, cables, and packaging materials. The midstream consists of sports technology manufacturers and solution providers that design and assemble wearable devices, tracking tags, camera arrays, base stations, athlete monitoring platforms, data-processing algorithms, visualization dashboards, team-management interfaces, and analytics modules. Downstream users include football clubs, basketball teams, rugby teams, hockey teams, universities, sports academies, leagues, national training centers, sports medicine departments, broadcasters, data service providers, and elite youth development programs.

The Electronic Performance and Tracking System market is moving from elite-team adoption toward broader use across professional, collegiate, academy, and semi-professional sports. Demand is driven by the need for workload control, injury-risk management, tactical analysis, player development, return-to-play monitoring, and fan-facing data products. Buyers increasingly evaluate data accuracy, sensor reliability, athlete comfort, software usability, integration with video analysis, coaching workflow fit, and the ability to turn raw tracking data into actionable performance decisions. Wearable systems have stronger scalability across training environments, while optical and local-positioning systems are valued for venue-level tracking and broadcast-grade analytics. Suppliers with validated data models, sport-specific analytics, strong service support, and flexible subscription models are better positioned. Main challenges include budget sensitivity outside elite sports, data privacy concerns, system interoperability, coaching adoption, and the need to prove performance impact beyond data collection. In 2025, global Electronic Performance and Tracking System production reached approximately 72.26 thousand units, with an average global market price of around US$15,500 per unit. The gross profit margin of major companies in the industry ranged from 34% to 55%. In 2025, the global production capacity of Electronic Performance and Tracking Systems was approximately 96.34 thousand units.

This report presents a comprehensive overview of the global Electronic Performance and Tracking Systems (EPTS) market, covering market size and forecast, segmentation by product type and application, competitive landscape, leading players and regional and country-level outlook.

Segment by Type

  • Satellite Positioning EPTS
  • Local Positioning EPTS
  • Optical Tracking EPTS

Segment by Device Form Factor

  • Player-worn EPTS
  • Non-wearable EPTS

Segment by Highest Supported Data Availability Mode

  • Real-time-capable EPTS
  • Post-session-only EPTS

Segment by Maximum Data Output Frequency

  • Maximum Player Position Data Output Frequency up to 10 Hz
  • Maximum Player Position Data Output Frequency above 10 Hz to 25 Hz
  • Maximum Player Position Data Output Frequency above 25 Hz to 50 Hz
  • Maximum Player Position Data Output Frequency above 50 Hz

Segment by Application

  • Professional Sports Clubs
  • Sports Federations and League Operators
  • Educational and Research Institutions
  • Independent Youth and Grassroots Sports Organizations
  • Broadcast and Sports Media Organizations
  • Individual Athletes and Independent Coaches

Who Can Use This Report?

This report is written for decision-makers who need a clear, data-backed view of the global Electronic Performance and Tracking Systems (EPTS) market:

  • Manufacturers, suppliers and solution providers benchmarking their position and planning product, capacity and go-to-market strategy
  • Distributors, channel partners and end users in Professional Sports Clubs, Sports Federations and League Operators, Educational and Research Institutions evaluating demand and sourcing options
  • Investors, financial analysts and consultants assessing growth opportunities, competitive dynamics and M&A potential
  • Government agencies, industry associations and research institutions tracking industry developments and policy impact

Market snapshot

Global Electronic Performance and Tracking Systems (EPTS) Market Strategic Research Report snapshot, 2025–2032

Source: Market Research Reports
Market size CAGR 10.9%
Regional growth momentum
Market share by segment
Key metrics
Base value
$1.15B
2025
Forecast
$2.4B
2032
CAGR
10.9%
2025–2032
Régions
5
global
Key companies
Sony Group CorporationElectronic Arts Inc.Catapult Group International Ltd.KINEXON Sports & Media GmbHPolar Electro OyPlayerData LimitedJOHAN Sports B.V. (DEMCON Group)Exelio S.r.l.
© MarketResearchReports.comDisclaimer: The actual data may vary in the final report which undergoes verification check post order confirmation.

Segments covered in this report

By Type
Satellite Positioning EPTSLocal Positioning EPTSOptical Tracking EPTS
By Application
Professional Sports ClubsSports Federations and League OperatorsEducational and Research InstitutionsIndependent Youth and Grassroots Sports OrganizationsBroadcast and Sports Media OrganizationsIndividual Athletes and Independent Coaches

Table of contents

Click a chapter to expand
01Executive Summary
02Industry Overview & Forecast
  • 2.1.1 Market Definition and Scope
  • 2.1.2 Market Size and Growth Forecast
  • 2.1.3 Volume Analysis
  • 2.1.4 Segment Outlook by Type
  • 2.1.5 Segment Outlook by Application
  • 2.1.6 Regional Outlook
  • 2.1.7 Structural Developments Shaping the Forecast
  • 2.1.8 Forecast Risks and Sensitivities
03Market Segmentation by Type
  • 3.1 Market Segmentation by Type
  • 3.1.1 Market by Type Overview
  • 3.1.2 Satellite Positioning EPTS
  • 3.1.3 Local Positioning EPTS
  • 3.1.4 Optical Tracking EPTS
  • 3.1.5 Volume Analysis
04Market Segmentation by Application
  • 4.1 Market Segmentation by Application
  • 4.1.1 Market by Application Overview
  • 4.1.2 Professional Sports Clubs
  • 4.1.3 Sports Federations and League Operators
  • 4.1.4 Educational and Research Institutions
  • 4.1.5 Independent Youth and Grassroots Sports Organizations
  • 4.1.6 Broadcast and Sports Media Organizations
  • 4.1.7 Individual Athletes and Independent Coaches
  • 4.1.8 Volume Analysis
05Regional Market Forecast
  • Asia Pacific
  • North America
  • Europe
  • Middle East & Africa
  • Latin America
06Country-Level Market Forecast
  • 6.1 Asia Pacific
  • 6.1.1 China
  • 6.1.2 Japan
  • 6.1.3 Korea
  • 6.1.4 Southeast Asia
  • 6.1.5 India
  • 6.1.6 Australia
  • 6.1.7 Rest of Asia Pacific
  • 6.2 North America
  • 6.2.1 United States
  • 6.2.2 Canada
  • 6.2.3 Mexico
  • 6.2.4 Rest of North America
  • 6.3 Europe
  • 6.3.1 Germany
  • 6.3.2 France
  • 6.3.3 UK
  • 6.3.4 Italy
  • 6.3.5 Russia
  • 6.3.6 Rest of Europe
  • 6.4 Middle East & Africa
  • 6.4.1 Egypt
  • 6.4.2 South Africa
  • 6.4.3 Israel
  • 6.4.4 Turkey
  • 6.4.5 GCC Countries
  • 6.4.6 Rest of Middle East & Africa
  • 6.5 Latin America
  • 6.5.1 Brazil
  • 6.5.2 Rest of Latin America
07Growth Drivers & Inhibitors
  • 7.1 Growth Drivers & Inhibitors
  • 7.1.1 Section Overview
  • 7.1.2 Growth Drivers
  • 7.1.3 Growth Inhibitors
  • 7.1.4 Driver and Inhibitor Impact Assessment
  • 7.1.5 Analyst Perspective
08Key Company Profiles
  • 8.1 Sony Group Corporation
  • 8.1.1 Company Overview
  • 8.1.2 Key Products & Segments
  • 8.1.3 Financial Performance (2023–2025)
  • 8.1.4 Business Strategy
  • 8.1.5 SWOT Analysis
  • 8.1.6 Strategic Implications (2026–2032)
  • 8.2 Electronic Arts Inc.
  • 8.2.1 Company Overview
  • 8.2.2 Key Products & Segments
  • 8.2.3 Financial Performance (2023–2025)
  • 8.2.4 Business Strategy
  • 8.2.5 SWOT Analysis
  • 8.2.6 Strategic Implications (2026–2032)
  • 8.3 Catapult Group International Ltd.
  • 8.3.1 Company Overview
  • 8.3.2 Key Products & Segments
  • 8.3.3 Financial Performance (2023–2025)
  • 8.3.4 Business Strategy
  • 8.3.5 SWOT Analysis
  • 8.3.6 Strategic Implications (2026–2032)
  • 8.4 KINEXON Sports & Media GmbH
  • 8.4.1 Company Overview
  • 8.4.2 Key Products & Segments
  • 8.4.3 Financial Performance (2023–2025)
  • 8.4.4 Business Strategy
  • 8.4.5 SWOT Analysis
  • 8.4.6 Strategic Implications (2026–2032)
  • 8.5 Polar Electro Oy
  • 8.5.1 Company Overview
  • 8.5.2 Key Products & Segments
  • 8.5.3 Financial Performance (2023–2025)
  • 8.5.4 Business Strategy
  • 8.5.5 SWOT Analysis
  • 8.5.6 Strategic Implications (2026–2032)
  • 8.6 PlayerData Limited
  • 8.6.1 Company Overview
  • 8.6.2 Key Products & Segments
  • 8.6.3 Financial Performance (2023–2025)
  • 8.6.4 Business Strategy
  • 8.6.5 SWOT Analysis
  • 8.6.6 Strategic Implications (2026–2032)
  • 8.7 JOHAN Sports B.V. (DEMCON Group)
  • 8.7.1 Company Overview
  • 8.7.2 Key Products & Segments
  • 8.7.3 Financial Performance (2023–2025)
  • 8.7.4 Business Strategy
  • 8.7.5 SWOT Analysis
  • 8.7.6 Strategic Implications (2026–2032)
  • 8.8 Exelio S.r.l.
  • 8.8.1 Company Overview
  • 8.8.2 Key Products & Segments
  • 8.8.3 Financial Performance (2023–2025)
  • 8.8.4 Business Strategy
  • 8.8.5 SWOT Analysis
  • 8.8.6 Strategic Implications (2026–2032)
  • 8.9 Fitogether Inc.
  • 8.9.1 Company Overview
  • 8.9.2 Key Products & Segments
  • 8.9.3 Financial Performance (2023–2025)
  • 8.9.4 Business Strategy
  • 8.9.5 SWOT Analysis
  • 8.9.6 Strategic Implications (2026–2032)
  • 8.10 SkillCorner SAS
  • 8.10.1 Company Overview
  • 8.10.2 Key Products & Segments
  • 8.10.3 Financial Performance (2023–2025)
  • 8.10.4 Business Strategy
  • 8.10.5 SWOT Analysis
  • 8.10.6 Strategic Implications (2026–2032)
  • 8.11 Sportlight Technology Ltd.
  • 8.11.1 Company Overview
  • 8.11.2 Key Products & Segments
  • 8.11.3 Financial Performance (2023–2025)
  • 8.11.4 Business Strategy
  • 8.11.5 SWOT Analysis
  • 8.11.6 Strategic Implications (2026–2032)
  • 8.12 Sportable Technologies Limited
  • 8.12.1 Company Overview
  • 8.12.2 Key Products & Segments
  • 8.12.3 Financial Performance (2023–2025)
  • 8.12.4 Business Strategy
  • 8.12.5 SWOT Analysis
  • 8.12.6 Strategic Implications (2026–2032)
  • 8.13 PlayerMaker LTD
  • 8.13.1 Company Overview
  • 8.13.2 Key Products & Segments
  • 8.13.3 Financial Performance (2023–2025)
  • 8.13.4 Business Strategy
  • 8.13.5 SWOT Analysis
  • 8.13.6 Strategic Implications (2026–2032)
  • 8.14 Genius Sports Limited
  • 8.14.1 Company Overview
  • 8.14.2 Key Products & Segments
  • 8.14.3 Financial Performance (2023–2025)
  • 8.14.4 Business Strategy
  • 8.14.5 SWOT Analysis
  • 8.14.6 Strategic Implications (2026–2032)
  • 8.15 Hudl, Inc.
  • 8.15.1 Company Overview
  • 8.15.2 Key Products & Segments
  • 8.15.3 Financial Performance (2023–2025)
  • 8.15.4 Business Strategy
  • 8.15.5 SWOT Analysis
  • 8.15.6 Strategic Implications (2026–2032)
  • 8.16 Zebra Technologies Corporation
  • 8.16.1 Company Overview
  • 8.16.2 Key Products & Segments
  • 8.16.3 Financial Performance (2023–2025)
  • 8.16.4 Business Strategy
  • 8.16.5 SWOT Analysis
  • 8.16.6 Strategic Implications (2026–2032)
  • 8.17 K-SPORT WORLD S.R.L.
  • 8.17.1 Company Overview
  • 8.17.2 Key Products & Segments
  • 8.17.3 Financial Performance (2023–2025)
  • 8.17.4 Business Strategy
  • 8.17.5 SWOT Analysis
  • 8.17.6 Strategic Implications (2026–2032)
  • 8.18 Bepro Company Co., Ltd.
  • 8.18.1 Company Overview
  • 8.18.2 Key Products & Segments
  • 8.18.3 Financial Performance (2023–2025)
  • 8.18.4 Business Strategy
  • 8.18.5 SWOT Analysis
  • 8.18.6 Strategic Implications (2026–2032)
  • 8.19 Qingdao 2038 Sports Management Co., Ltd.
  • 8.19.1 Company Overview
  • 8.19.2 Key Products & Segments
  • 8.19.3 Financial Performance (2023–2025)
  • 8.19.4 Business Strategy
  • 8.19.5 SWOT Analysis
  • 8.19.6 Strategic Implications (2026–2032)
  • 8.20 Gengee Technology Co., Ltd.
  • 8.20.1 Company Overview
  • 8.20.2 Key Products & Segments
  • 8.20.3 Financial Performance (2023–2025)
  • 8.20.4 Business Strategy
  • 8.20.5 SWOT Analysis
  • 8.20.6 Strategic Implications (2026–2032)
  • 8.21 Qoncept, Inc.
  • 8.21.1 Company Overview
  • 8.21.2 Key Products & Segments
  • 8.21.3 Financial Performance (2023–2025)
  • 8.21.4 Business Strategy
  • 8.21.5 SWOT Analysis
  • 8.21.6 Strategic Implications (2026–2032)
  • 8.22 TECHTUIT CO., LTD.
  • 8.22.1 Company Overview
  • 8.22.2 Key Products & Segments
  • 8.22.3 Financial Performance (2023–2025)
  • 8.22.4 Business Strategy
  • 8.22.5 SWOT Analysis
  • 8.22.6 Strategic Implications (2026–2032)
  • 8.23 DDSports, Inc. (ShotTracker)
  • 8.23.1 Company Overview
  • 8.23.2 Key Products & Segments
  • 8.23.3 Financial Performance (2023–2025)
  • 8.23.4 Business Strategy
  • 8.23.5 SWOT Analysis
  • 8.23.6 Strategic Implications (2026–2032)
  • 8.24 Spiideo AB
  • 8.24.1 Company Overview
  • 8.24.2 Key Products & Segments
  • 8.24.3 Financial Performance (2023–2025)
  • 8.24.4 Business Strategy
  • 8.24.5 SWOT Analysis
  • 8.24.6 Strategic Implications (2026–2032)
  • 8.25 Perform Content Services Limited (Stats Perform)
  • 8.25.1 Company Overview
  • 8.25.2 Key Products & Segments
  • 8.25.3 Financial Performance (2023–2025)
  • 8.25.4 Business Strategy
  • 8.25.5 SWOT Analysis
  • 8.25.6 Strategic Implications (2026–2032)
  • 8.26 Sports Data Innovation SL (OLIVER Sports)
  • 8.26.1 Company Overview
  • 8.26.2 Key Products & Segments
  • 8.26.3 Financial Performance (2023–2025)
  • 8.26.4 Business Strategy
  • 8.26.5 SWOT Analysis
  • 8.26.6 Strategic Implications (2026–2032)
  • 8.27 Track160 Ltd.
  • 8.27.1 Company Overview
  • 8.27.2 Key Products & Segments
  • 8.27.3 Financial Performance (2023–2025)
  • 8.27.4 Business Strategy
  • 8.27.5 SWOT Analysis
  • 8.27.6 Strategic Implications (2026–2032)
  • 8.28 Insiders.live SA
  • 8.28.1 Company Overview
  • 8.28.2 Key Products & Segments
  • 8.28.3 Financial Performance (2023–2025)
  • 8.28.4 Business Strategy
  • 8.28.5 SWOT Analysis
  • 8.28.6 Strategic Implications (2026–2032)
  • 8.29 MAC LLOYD SAS (McLloyd)
  • 8.29.1 Company Overview
  • 8.29.2 Key Products & Segments
  • 8.29.3 Financial Performance (2023–2025)
  • 8.29.4 Business Strategy
  • 8.29.5 SWOT Analysis
  • 8.29.6 Strategic Implications (2026–2032)
  • 8.30 TRACKTICS GmbH
  • 8.30.1 Company Overview
  • 8.30.2 Key Products & Segments
  • 8.30.3 Financial Performance (2023–2025)
  • 8.30.4 Business Strategy
  • 8.30.5 SWOT Analysis
  • 8.30.6 Strategic Implications (2026–2032)
  • 8.31 Visuallex Sport International Limited (VX Sport)
  • 8.31.1 Company Overview
  • 8.31.2 Key Products & Segments
  • 8.31.3 Financial Performance (2023–2025)
  • 8.31.4 Business Strategy
  • 8.31.5 SWOT Analysis
  • 8.31.6 Strategic Implications (2026–2032)
  • 8.32 Sportradar Group AG
  • 8.32.1 Company Overview
  • 8.32.2 Key Products & Segments
  • 8.32.3 Financial Performance (2023–2025)
  • 8.32.4 Business Strategy
  • 8.32.5 SWOT Analysis
  • 8.32.6 Strategic Implications (2026–2032)
09Competitive Landscape
  • 9.1 Competitive Landscape Overview
  • 9.2 Competitive Intensity Assessment
  • 9.3 Key Player Strategies & Positioning
  • 9.4 Competitive Dynamics & Strategic Outlook
  • 9.4.1 Emerging Competitive Threats
  • 9.4.2 Consolidation vs. Fragmentation Outlook
  • 9.4.3 Competitive Response Matrix
  • 9.4.4 Strategic Recommendations, 2026–2032
10Porter's Five Forces Analysis
  • 10.1 Threat of New Entrants
  • 10.2 Bargaining Power of Buyers
  • 10.3 Bargaining Power of Suppliers
  • 10.4 Threat of Substitutes
  • 10.5 Competitive Rivalry
11PESTLE Analysis
  • 11.1 Political
  • 11.2 Economic
  • 11.3 Social and Demographic
  • 11.4 Technological
  • 11.5 Legal and Regulatory
  • 11.6 Environmental
  • 11.7 Strategic Implications of the PESTLE Assessment
12SWOT Analysis
13Future Trends & Outlook
  • 13.1 Future Trends & Outlook
  • 13.1.1 Trend Summary and Commercial Maturity Assessment
  • 13.1.2 Technology and Innovation Trends
  • 13.1.3 Long-Term Market Outlook
  • 13.1.4 Investment & M&A Activity Outlook
  • 13.1.5 Overall Outlook Assessment

Frequently asked questions

What is the size of the global Electronic Performance and Tracking Systems (EPTS) market?
The global Electronic Performance and Tracking Systems (EPTS) market is estimated at US$ 1.15 billion in 2025 (base year) and is projected to reach US$ 2.39 billion by 2032.
What is the forecast CAGR for the Electronic Performance and Tracking Systems (EPTS) market?
The market is expected to grow at a CAGR of 10.9% from 2026 to 2032, expanding from US$ 1.15 billion in 2025 to US$ 2.39 billion in 2032, roughly 2.1 times its base-year value.
What is Electronic Performance and Tracking Systems (EPTS)?
Electronic Performance and Tracking Systems are sports technology systems used to collect, analyze, and visualize athlete movement, workload, positioning, speed, acceleration, distance, physiological indicators, and tactical behavior during training and competition. They may use wearable sensors, satellite positioning, local positioning, inertial measurement units, heart-rate modules, optical tracking cameras, base stations, software platforms, and cloud analytics.
What are the main segments of the Electronic Performance and Tracking Systems (EPTS) market by type?
By type, the market is segmented into Satellite Positioning EPTS, Local Positioning EPTS and Optical Tracking EPTS.
Which applications drive demand in the Electronic Performance and Tracking Systems (EPTS) market?
Key applications covered include Professional Sports Clubs, Sports Federations and League Operators, Educational and Research Institutions, Independent Youth and Grassroots Sports Organizations, Broadcast and Sports Media Organizations and Individual Athletes and Independent Coaches.
Who are the key players in the Electronic Performance and Tracking Systems (EPTS) market?
Key players profiled include Sony Group Corporation, Electronic Arts Inc., Catapult Group International Ltd., KINEXON Sports & Media GmbH, Polar Electro Oy, PlayerData Limited, JOHAN Sports B.V. (DEMCON Group) and Exelio S.r.l., among 32 companies covered in total.
Which regions and countries are covered for Electronic Performance and Tracking Systems (EPTS)?
The market is analysed across Asia Pacific, North America, Europe, Middle East & Africa and Latin America, with 20 country-level markets including China, Japan, United States, Canada, Germany, France, Egypt and South Africa.
What is driving growth in the Electronic Performance and Tracking Systems (EPTS) market?
Demand is driven by the need for workload control, injury-risk management, tactical analysis, player development, return-to-play monitoring, and fan-facing data products.
What challenges does the Electronic Performance and Tracking Systems (EPTS) market face?
Main challenges include budget sensitivity outside elite sports, data privacy concerns, system interoperability, coaching adoption, and the need to prove performance impact beyond data collection.
Who should buy the Electronic Performance and Tracking Systems (EPTS) market report?
The report is intended for manufacturers and solution providers, distributors and end users in Professional Sports Clubs, Sports Federations and League Operators and Educational and Research Institutions, investors and consultants, and government or industry bodies who need market size, segmentation, competitive and regional data for the Electronic Performance and Tracking Systems (EPTS) market.
What license options are available for this report?
The report is available as a Single User License (US$ 3,500, one named user), a Site License (US$ 5,250, up to 10 users) and a Global / Corporate License (US$ 7,000, unlimited users), all delivered in PDF format.

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