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Global Esports Event Insurance Market Strategic Research Report

Global Esports Event Insurance Market Strategic Research Rep…
$3,500 USD
Market Research Reports
Strategic Research Report
Global Esports Event Insurance Market
$3542025
12.4%CAGR
2032Forecast
Market Research Reports · Global
Market Research Reports Intelligence Series

By Type: Event Cancellation Insurance, Cybersecurity Insurance, Media Liability Insurance, Livestream Interruption Insurance, Data Breach Insurance, Equipment Damage Insurance, Public Liability Insurance, Sponsorship Breach Insurance

By Application: Cloud Server Risk Insurance, DDoS Attack Insurance, Esports Livestream Platform Insurance, Digital Asset Insurance, AI Esports Content Liability Insurance

Regional Forecast: Asia Pacific, Latin America, MEA, Europe, North America

Key Players: Tysers Insurance Brokers, Miller, Performance Film & Media Insurance, Towergate Insurance Brokers, Founder Shield, MFE Insurance Brokerage, Netsurance Canada, Fullsteam Insurance, Esport Insure, GG Insurance Services, K&K Insurance, Relm Insurance, Johnsonese Brokerage, Ping An Insurance, PICC Property & Casualty, Tokio Marine & Nichido, MS&AD Insurance Group, Hanwha Life Insurance, Samsung Fire & Marine Insurance

Region: Global
Formats: PDF, Excel, Word & PowerPoint
Base year: 2025 · forecast to 2032
Length: 132 pages
Market size 2025
$354
Million USD
Forecast CAGR
12.4%
2025-2032
Forecast 2032
$802.4
Projected
Regions
5
Asia Pacific · Latin America · MEA · Europe · North America

Overview

Scope of the Report

The global Esports Event Insurance market size is predicted to grow from US$ 354 million in 2025 to US$ 801 million in 2032; it is expected to grow at a CAGR of 12.4% from 2026 to 2032.

Esports event insurance is an insurance system specifically designed to address the financial, legal, technical, and commercial risks that esports events, esports leagues, game publishers, event organizers, teams, streaming platforms, and offline esports activities may face during their operation. Its coverage typically includes event cancellation or postponement, network and server outages, live streaming incidents, cyberattacks and data breaches, public liability, player injuries, equipment damage, venue risks, intellectual property disputes, sponsorship breaches, ticket refunds, and loss of event revenue.

From an industry perspective, esports event insurance is considered one of the fastest-growing segments of sports insurance. Its growth is primarily driven by five factors: First, the global esports market continues to expand, with international esports prize money, live streaming rights, advertising sponsorships, and esports betting revenue growing rapidly, leading to increasingly larger losses from event interruptions and cyberattacks. Second, esports events are highly dependent on online live streaming, cloud servers, and real-time data systems, making them significantly more vulnerable to cyberattacks, DDoS attacks, hacking, and data breaches than traditional sports. Third, an increasing number of large insurance groups are incorporating esports into the categories of "digital sports" and "media and entertainment insurance," promoting the standardization of professional products. Fourth, the construction of large esports arenas and international esports event centers in Asia, the Middle East, and North America is rapidly increasing the demand for offline venue liability insurance and event cancellation insurance. Fifth, AI risk control, real-time monitoring, dynamic premiums, and esports data analysis technologies are driving the digitalization of insurance products. In the future, esports insurance will not only cover the events themselves but will also extend to new areas such as virtual assets, digital collectibles (NFTs), game accounts, the streamer economy, metaverse events, and AI esports content, becoming an important component of digital entertainment insurance.

This report presents a comprehensive overview of the global Esports Event Insurance market, covering market size and forecast, segmentation by product type and application, competitive landscape, leading players and regional and country-level outlook.

Segment by Type

  • Event Cancellation Insurance
  • Cybersecurity Insurance
  • Media Liability Insurance
  • Livestream Interruption Insurance
  • Data Breach Insurance
  • Equipment Damage Insurance
  • Public Liability Insurance
  • Sponsorship Breach Insurance

Segment by Event Format

  • Offline Esports Event Insurance
  • Online Esports Event Insurance
  • Hybrid Event Insurance

Segment by Application

  • Professional Gamers
  • Tournament Organizers
  • Esports Teams or Organizations

Segment by Application

  • Cloud Server Risk Insurance
  • DDoS Attack Insurance
  • Esports Livestream Platform Insurance
  • Digital Asset Insurance
  • AI Esports Content Liability Insurance

Who Can Use This Report?

This report is written for decision-makers who need a clear, data-backed view of the global Esports Event Insurance market:

  • Manufacturers, suppliers and solution providers benchmarking their position and planning product, capacity and go-to-market strategy
  • Distributors, channel partners and end users in Cloud Server Risk Insurance, DDoS Attack Insurance, Esports Livestream Platform Insurance evaluating demand and sourcing options
  • Investors, financial analysts and consultants assessing growth opportunities, competitive dynamics and M&A potential
  • Government agencies, industry associations and research institutions tracking industry developments and policy impact

Market snapshot

Global Esports Event Insurance Market Strategic Research Report snapshot, 2025–2032

Source: Market Research Reports
Market size CAGR 12.4%
Regional growth momentum
Market share by segment
Key metrics
Base value
$354
2025
Forecast
$802.4
2032
CAGR
12.4%
2025–2032
Regions
5
global
Key companies
Tysers Insurance BrokersMillerPerformance Film & Media InsuranceTowergate Insurance BrokersFounder ShieldMFE Insurance BrokerageNetsurance CanadaFullsteam Insurance
© MarketResearchReports.comDisclaimer: The actual data may vary in the final report which undergoes verification check post order confirmation.

Segments covered in this report

By Type
Event Cancellation InsuranceCybersecurity InsuranceMedia Liability InsuranceLivestream Interruption InsuranceData Breach InsuranceEquipment Damage InsurancePublic Liability InsuranceSponsorship Breach Insurance
By Application
Cloud Server Risk InsuranceDDoS Attack InsuranceEsports Livestream Platform InsuranceDigital Asset InsuranceAI Esports Content Liability Insurance

Table of contents

Click a chapter to expand
01Executive Summary
02Industry Overview & Forecast
  • 2.1.1 Market Definition and Scope
  • 2.1.2 Market Size and Growth Forecast
  • 2.1.3 Volume Analysis
  • 2.1.4 Segment Outlook by Type
  • 2.1.5 Segment Outlook by Application
  • 2.1.6 Regional Outlook
  • 2.1.7 Structural Developments Shaping the Forecast
  • 2.1.8 Forecast Risks and Sensitivities
03Market Segmentation by Type
  • 3.1 Market Segmentation by Type
  • 3.1.1 Market by Type Overview
  • 3.1.2 Event Cancellation Insurance
  • 3.1.3 Cybersecurity Insurance
  • 3.1.4 Media Liability Insurance
  • 3.1.5 Livestream Interruption Insurance
  • 3.1.6 Data Breach Insurance
  • 3.1.7 Equipment Damage Insurance
  • 3.1.8 Public Liability Insurance
  • 3.1.9 Sponsorship Breach Insurance
  • 3.1.10 Volume Analysis
04Market Segmentation by Application
  • 4.1 Market Segmentation by Application
  • 4.1.1 Market by Application Overview
  • 4.1.2 Cloud Server Risk Insurance
  • 4.1.3 DDoS Attack Insurance
  • 4.1.4 Esports Livestream Platform Insurance
  • 4.1.5 Digital Asset Insurance
  • 4.1.6 AI Esports Content Liability Insurance
  • 4.1.7 Volume Analysis
05Regional Market Forecast
  • Asia Pacific
  • North America
  • Europe
  • Middle East & Africa
  • Latin America
06Country-Level Market Forecast
  • 6.1 Asia Pacific
  • 6.1.1 China
  • 6.1.2 Japan
  • 6.1.3 Korea
  • 6.1.4 Southeast Asia
  • 6.1.5 India
  • 6.1.6 Australia
  • 6.1.7 Rest of Asia Pacific
  • 6.2 North America
  • 6.2.1 United States
  • 6.2.2 Canada
  • 6.2.3 Mexico
  • 6.2.4 Rest of North America
  • 6.3 Europe
  • 6.3.1 Germany
  • 6.3.2 France
  • 6.3.3 UK
  • 6.3.4 Italy
  • 6.3.5 Russia
  • 6.3.6 Rest of Europe
  • 6.4 Middle East & Africa
  • 6.4.1 Egypt
  • 6.4.2 South Africa
  • 6.4.3 Israel
  • 6.4.4 Turkey
  • 6.4.5 GCC Countries
  • 6.4.6 Rest of Middle East & Africa
  • 6.5 Latin America
  • 6.5.1 Brazil
  • 6.5.2 Rest of Latin America
07Growth Drivers & Inhibitors
  • 7.1 Growth Drivers & Inhibitors
  • 7.1.1 Section Overview
  • 7.1.2 Growth Drivers
  • 7.1.3 Growth Inhibitors
  • 7.1.4 Driver and Inhibitor Impact Assessment
  • 7.1.5 Analyst Perspective
08Key Company Profiles
  • 8.1 Tysers Insurance Brokers
  • 8.1.1 Company Overview
  • 8.1.2 Key Products & Segments
  • 8.1.3 Financial Performance (2023–2025)
  • 8.1.4 Business Strategy
  • 8.1.5 SWOT Analysis
  • 8.1.6 Strategic Implications (2026–2032)
  • 8.2 Miller
  • 8.2.1 Company Overview
  • 8.2.2 Key Products & Segments
  • 8.2.3 Financial Performance (2023–2025)
  • 8.2.4 Business Strategy
  • 8.2.5 SWOT Analysis
  • 8.2.6 Strategic Implications (2026–2032)
  • 8.3 Performance Film & Media Insurance
  • 8.3.1 Company Overview
  • 8.3.2 Key Products & Segments
  • 8.3.3 Financial Performance (2023–2025)
  • 8.3.4 Business Strategy
  • 8.3.5 SWOT Analysis
  • 8.3.6 Strategic Implications (2026–2032)
  • 8.4 Towergate Insurance Brokers
  • 8.4.1 Company Overview
  • 8.4.2 Key Products & Segments
  • 8.4.3 Financial Performance (2023–2025)
  • 8.4.4 Business Strategy
  • 8.4.5 SWOT Analysis
  • 8.4.6 Strategic Implications (2026–2032)
  • 8.5 Founder Shield
  • 8.5.1 Company Overview
  • 8.5.2 Key Products & Segments
  • 8.5.3 Financial Performance (2023–2025)
  • 8.5.4 Business Strategy
  • 8.5.5 SWOT Analysis
  • 8.5.6 Strategic Implications (2026–2032)
  • 8.6 MFE Insurance Brokerage
  • 8.6.1 Company Overview
  • 8.6.2 Key Products & Segments
  • 8.6.3 Financial Performance (2023–2025)
  • 8.6.4 Business Strategy
  • 8.6.5 SWOT Analysis
  • 8.6.6 Strategic Implications (2026–2032)
  • 8.7 Netsurance Canada
  • 8.7.1 Company Overview
  • 8.7.2 Key Products & Segments
  • 8.7.3 Financial Performance (2023–2025)
  • 8.7.4 Business Strategy
  • 8.7.5 SWOT Analysis
  • 8.7.6 Strategic Implications (2026–2032)
  • 8.8 Fullsteam Insurance
  • 8.8.1 Company Overview
  • 8.8.2 Key Products & Segments
  • 8.8.3 Financial Performance (2023–2025)
  • 8.8.4 Business Strategy
  • 8.8.5 SWOT Analysis
  • 8.8.6 Strategic Implications (2026–2032)
  • 8.9 Esport Insure
  • 8.9.1 Company Overview
  • 8.9.2 Key Products & Segments
  • 8.9.3 Financial Performance (2023–2025)
  • 8.9.4 Business Strategy
  • 8.9.5 SWOT Analysis
  • 8.9.6 Strategic Implications (2026–2032)
  • 8.10 GG Insurance Services
  • 8.10.1 Company Overview
  • 8.10.2 Key Products & Segments
  • 8.10.3 Financial Performance (2023–2025)
  • 8.10.4 Business Strategy
  • 8.10.5 SWOT Analysis
  • 8.10.6 Strategic Implications (2026–2032)
  • 8.11 K&K Insurance
  • 8.11.1 Company Overview
  • 8.11.2 Key Products & Segments
  • 8.11.3 Financial Performance (2023–2025)
  • 8.11.4 Business Strategy
  • 8.11.5 SWOT Analysis
  • 8.11.6 Strategic Implications (2026–2032)
  • 8.12 Relm Insurance
  • 8.12.1 Company Overview
  • 8.12.2 Key Products & Segments
  • 8.12.3 Financial Performance (2023–2025)
  • 8.12.4 Business Strategy
  • 8.12.5 SWOT Analysis
  • 8.12.6 Strategic Implications (2026–2032)
  • 8.13 Johnsonese Brokerage
  • 8.13.1 Company Overview
  • 8.13.2 Key Products & Segments
  • 8.13.3 Financial Performance (2023–2025)
  • 8.13.4 Business Strategy
  • 8.13.5 SWOT Analysis
  • 8.13.6 Strategic Implications (2026–2032)
  • 8.14 Ping An Insurance
  • 8.14.1 Company Overview
  • 8.14.2 Key Products & Segments
  • 8.14.3 Financial Performance (2023–2025)
  • 8.14.4 Business Strategy
  • 8.14.5 SWOT Analysis
  • 8.14.6 Strategic Implications (2026–2032)
  • 8.15 PICC Property & Casualty
  • 8.15.1 Company Overview
  • 8.15.2 Key Products & Segments
  • 8.15.3 Financial Performance (2023–2025)
  • 8.15.4 Business Strategy
  • 8.15.5 SWOT Analysis
  • 8.15.6 Strategic Implications (2026–2032)
  • 8.16 Tokio Marine & Nichido
  • 8.16.1 Company Overview
  • 8.16.2 Key Products & Segments
  • 8.16.3 Financial Performance (2023–2025)
  • 8.16.4 Business Strategy
  • 8.16.5 SWOT Analysis
  • 8.16.6 Strategic Implications (2026–2032)
  • 8.17 MS&AD Insurance Group
  • 8.17.1 Company Overview
  • 8.17.2 Key Products & Segments
  • 8.17.3 Financial Performance (2023–2025)
  • 8.17.4 Business Strategy
  • 8.17.5 SWOT Analysis
  • 8.17.6 Strategic Implications (2026–2032)
  • 8.18 Hanwha Life Insurance
  • 8.18.1 Company Overview
  • 8.18.2 Key Products & Segments
  • 8.18.3 Financial Performance (2023–2025)
  • 8.18.4 Business Strategy
  • 8.18.5 SWOT Analysis
  • 8.18.6 Strategic Implications (2026–2032)
  • 8.19 Samsung Fire & Marine Insurance
  • 8.19.1 Company Overview
  • 8.19.2 Key Products & Segments
  • 8.19.3 Financial Performance (2023–2025)
  • 8.19.4 Business Strategy
  • 8.19.5 SWOT Analysis
  • 8.19.6 Strategic Implications (2026–2032)
09Competitive Landscape
  • 9.1 Competitive Landscape Overview
  • 9.2 Competitive Intensity Assessment
  • 9.3 Key Player Strategies & Positioning
  • 9.4 Competitive Dynamics & Strategic Outlook
  • 9.4.1 Emerging Competitive Threats
  • 9.4.2 Consolidation vs. Fragmentation Outlook
  • 9.4.3 Competitive Response Matrix
  • 9.4.4 Strategic Recommendations, 2026–2032
10Porter's Five Forces Analysis
  • 10.1 Threat of New Entrants
  • 10.2 Bargaining Power of Buyers
  • 10.3 Bargaining Power of Suppliers
  • 10.4 Threat of Substitutes
  • 10.5 Competitive Rivalry
11PESTLE Analysis
  • 11.1 Political
  • 11.2 Economic
  • 11.3 Social and Demographic
  • 11.4 Technological
  • 11.5 Legal and Regulatory
  • 11.6 Environmental
  • 11.7 Strategic Implications of the PESTLE Assessment
12SWOT Analysis
13Future Trends & Outlook
  • 13.1 Future Trends & Outlook
  • 13.1.1 Trend Summary and Commercial Maturity Assessment
  • 13.1.2 Technology and Innovation Trends
  • 13.1.3 Long-Term Market Outlook
  • 13.1.4 Investment & M&A Activity Outlook
  • 13.1.5 Overall Outlook Assessment

Frequently asked questions

What is the current global Esports Event Insurance market size?
The global Esports Event Insurance market is estimated at US$ 354 million in 2025 (base year) and is projected to reach US$ 801 million by 2032.
What growth rate is expected for the Esports Event Insurance market through 2032?
The market is expected to grow at a CAGR of 12.4% from 2026 to 2032, expanding from US$ 354 million in 2025 to US$ 801 million in 2032, roughly 2.3 times its base-year value.
How is Esports Event Insurance defined?
Esports event insurance is an insurance system specifically designed to address the financial, legal, technical, and commercial risks that esports events, esports leagues, game publishers, event organizers, teams, streaming platforms, and offline esports activities may face during their operation.
What are the main segments of the Esports Event Insurance market by type?
By type, the market is segmented into Event Cancellation Insurance, Cybersecurity Insurance, Media Liability Insurance, Livestream Interruption Insurance, Data Breach Insurance, Equipment Damage Insurance, Public Liability Insurance and Sponsorship Breach Insurance.
Which applications drive demand in the Esports Event Insurance market?
Key applications covered include Cloud Server Risk Insurance, DDoS Attack Insurance, Esports Livestream Platform Insurance, Digital Asset Insurance and AI Esports Content Liability Insurance.
Who are the key players in the Esports Event Insurance market?
Key players profiled include Tysers Insurance Brokers, Miller, Performance Film & Media Insurance, Towergate Insurance Brokers, Founder Shield, MFE Insurance Brokerage, Netsurance Canada and Fullsteam Insurance, among 19 companies covered in total.
Which regions and countries are covered for Esports Event Insurance?
The market is analysed across Asia Pacific, North America, Europe, Middle East & Africa and Latin America, with 20 country-level markets including China, Japan, United States, Canada, Germany, France, Egypt and South Africa.
What is driving growth in the Esports Event Insurance market?
Its growth is primarily driven by five factors: First, the global esports market continues to expand, with international esports prize money, live streaming rights, advertising sponsorships, and esports betting revenue growing rapidly, leading to increasingly larger losses from event interruptions and cyberattacks.
Who should buy the Esports Event Insurance market report?
The report is intended for manufacturers and solution providers, distributors and end users in Cloud Server Risk Insurance, DDoS Attack Insurance and Esports Livestream Platform Insurance, investors and consultants, and government or industry bodies who need market size, segmentation, competitive and regional data for the Esports Event Insurance market.
What license options are available for this report?
The report is available as a Single User License (US$ 3,500, one named user), a Site License (US$ 5,250, up to 10 users) and a Global / Corporate License (US$ 7,000, unlimited users), all delivered in PDF format.

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04
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